High-Tech And Vertex Juggling - NVIDIA's New GeForce3 GPU

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What Is A Vertex?

The next stage in the 3D-pipeline is the transformation. I have explained it in previous articles, which is why I will keep this a bit short. A frame of a 3D-scene, as displayed on your monitor, consists of several different objects in certain places that are lit by one or several different kind of light sources, seen from a certain viewpoint. I guess this explanation is as basic, but also as complete as it gets. Every object, may it be a player, a wall, the floor or whatnot is made of a certain number of triangles.

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