High-Tech And Vertex Juggling - NVIDIA's New GeForce3 GPU

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Reflection And Refraction

This is another very impressive example of what the vertex shader is able to do, created with a vertex program that is 27 instructions long. We know the cube environment mapping technique that is required for realistic reflections since DirectX6 and GeForce256. The vertex shader is able to combine this effect with a refraction effect, as you can see in the example.

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