The Impact of the AGP-Speed
AGP-Speed Benchmark Results - 3DMark2000
This test is sending a large stream of triangle-data to GeForce, thus taking advantage of AGP. Keeping the light sources as low as possible makes sure that GeForce's lighting-engine isn't becoming the bottleneck in this benchmark. You can see that there's a vast difference between AGP1x and AGP2x. The step from AGP2x to AGP4x however is rather small, probably due to a limitation of either the CPU, GeForce's transform-engine or fill rate.
AGP-Speed Benchmark Results - SphereMark
The results of SphereMark are very similar to the ones from above. Again this benchmark is mainly sending many triangles over the AGP to the GeForce-chip. It's easy to see that AGP1x definitely doesn't cut it.
Stay On the Cutting Edge: Get the Tom's Hardware Newsletter
Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.
Current page: AGP-Speed Benchmark Results - 3DMark2000
Prev Page Adjusting The AGP-Speed Next Page AGP-Speed Benchmark Results - Quake 3 Arena