The new mainstream Radeon: The 9000 series

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Anisotropic Filtering

Anisotropic filtering is responsible for sharper rendering of the textures in the surroundings. Recently, NVIDIA and ATI have declared FSAA to be their favorite marketing feature. Thanks to internal driver optimization (not all textures are completely filtered), ATI's anisotropic filtering is very fast. Opinions between the two manufacturers differ quite widely as to how anisotropic filtering is exactly supposed to look. It's such a complex topic that it should be discussed in its own separate article. Here, we will limit ourselves to talking about pure numbers only.

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