The new mainstream Radeon: The 9000 series

Quake 3

Quake 3 is an excellent game for reflecting the theoretical fill rate of a card. At higher resolutions, the game puts a considerably smaller load on the CPU than other games, but on the other hand, it uses a lot of multitexturing. The Radeon 9000 PRO loses a bit of ground because of its pixel pipelines have been pared down. Even the GeForce4 MX460 is faster in this text, which is surprising, when you consider its modest multitexture fill rate.