How Realistic Is Multi-Monitor Gaming On A Budget?

How We Tested Triple-Monitor Gaming

As mentioned, not all games behave well in multi-monitor setups. The titles that work best tend to be in the first-person shooter (FPS) or simulation genres. With that in mind, I chose four shooters and two driving games to test whether my budget-oriented setups provided reasonable performance driving three screens. I went with some popular modern options (Battlefield 4, Titanfall and Grid 2), as well as a couple of older games (Call of Duty: Black Ops II and Dirt Showdown). For benchmarking, I used Fraps to record frames per second, GPU-Z to read specifications/sensors, MSI Afterburner for overclocking the GeForce and AMD's Catalyst Control Center Overdrive tool for overclocking the Radeon. For games that don't work across multiple monitors by default, I used a freeware utility called Widescreen Fixer to correct the issues. That software is a life-saver, and I have found success with it many times. 

Multi-player gaming is difficult to benchmark consistently, so I tested several levels multiple times and recorded frame rate data to convey a broad picture of game play. I used the same settings on both video cards to facilitate a direct comparison.

For the test system, I used what I consider to be an average enthusiast-oriented gaming PC: an Intel Core i5-3570K overclocked to 4.2GHz and Corsair's LP Vengeance 1866MT/s memory set to a 2133MT/s on an ASRock Z77 Extreme4-M motherboard. This system may be overkill for testing value-oriented GPUs, but I want to give the cards a chance to shine without platform-imposed bottlenecks.

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Header Cell - Column 0 Test System
CPUIntel Core i5-3570K (Ivy Bridge), Overclocked to 4.3GHz, Four Cores, LGA 1155, 6 MB Shared L3 Cache
MotherboardASRock Z77 Extreme4-M (LGA 115) Chipset: Intel Z77
Monitors3 x 23” AOC 12367F IPS 1080p LCDs
MemoryCorsair Vengeance LP PC3-16000, 4 x 4GB
GraphicsGigabyte Radeon R7 260X1000MHz GPU, 2GB GDDR5 at 1250MHz (5000MT/s)Gigabyte GeForce GTX 750 Ti1165/1365MHz GPU, 2GB GDDR5 at 1753MHz (7012MT/s)
SSDSamsung 840 Pro, 256GB SSD, SATA 6Gb/s
PowerSeasonic 660W Platinum, ATX12V, EPS12V
Software and Drivers
Operating SystemMicrosoft Windows 8 Pro x64
DirectXDirectX 11
Graphics DriversAll Radeon cards: AMD Catalyst 14.9GeForce GTX 770: Nvidia 344.48
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Gigabyte Radeon R7 260X
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GeForce GTX 750 Ti 2GB WINDFORCE
  • AndrewJacksonZA
    Thank you very, very much for this article Jason. I also thought that Eyefinity/Surround was only for the rich. This might be affecting my upgrade decision. :-)
    Reply
  • leeb2013
    Great article. Triple monitor gaming was one of the best things I did, nicely fills your horizontal fov. Shame some recent aaa games still don't support it! 3 2nd hand Samsung monitors, 70 bucks each, R9 290 which is even cheaper now. Get a fairly solid 60fps with low aa and occasionally have to drop the quality settings for these recent poor console ports we're getting.
    Reply
  • CaedenV
    Its neat to see this working so well on a more budget conscious system. I remember back when this tech was first getting started and even on the high-end of the market it seemed much more work than it was worth.

    For my work computer I will never again go back to having less than 2 displays (though the 3rd tends to get significantly less use, it is handy to have at times). When working with lots of office apps and web browsers it is extremely nice to have everything up at once where you can see it. Even at home when doing work at home I tend to use my desktop display as a 2nd for my gutless laptop rather than using the workhorse gaming/editing rig (plus, the laptop can't game... so less distracting).
    But for gaming, I absolutely prefer a single large high-quality monitor to having 3 'normal' sized ones. I mean, if I could afford 3 high-end displays (and the GPU horsepower to drive them) then I would absolutely go for that. But as a general rule of thumb, at a given budget I find that having a single display that is as large and as nice as possible is much more enjoyable than having 3 mediocre displays.
    Reply
  • Grognak
    Nearly $900 before buying the screens and GPU. I guess we have different definitions of "budget". Don't know why you would bother getting multi-monitor with a cheap GPU, too; as your benchmarks show, most games get barely playable FPS, and that's with low settings. It was interesting but it really doesn't convince me that this kind of rig is affordable.
    Reply
  • simon4ok
    I am really interested in knowing how did you manage to connect the monitors to the graphics card? Given that you only had 2 DVIs, HDMI and DisplayPort, which ports did you use for the 3 monitors? And did you convert DVI to HDMI or the other way around? And does that make any difference on these resolutions (1920x1080 per monitor)?
    Reply
  • eldragon0
    wh3resmycar, I'm assuming you mean for a budget system,

    http://i.imgur.com/eAz4LMp.jpg is my build, and I'd never drop below 4 monitors again. Ultra wide is ok for gaming, but productivity, multiple screens are needed.
    Reply
  • damianrobertjones
    @wh3resmycar: Why do you feel the need to insult people? I have an ultrawide Dell U2913wm and, in all honesty, I'd gladly move back to a 3xscreen setup. Work can be done, left alone on its own screen and then... gaming.

    Just because YOU do not see the need for something doesn't make the people that do idiots.
    Reply
  • marciocattini
    Man I'm left wondering whether this article should have included a dual and triple sli/crossfire with the same cards to see if you could achieve a high level of detail...
    I mean 3 radeon 260's and nvidia 750's TI is still pretty cheap compared to a high end card!!
    Reply
  • Sakkura
    You might want to explain why there's no FCAT data, only the highly unreliable benchmark data from Fraps.
    Reply
  • Evolution2001
    I'm not entirely sure why you even need to bother with the AMD's and nVidia's config software. Both Win7 and 8 natively support three monitor setups, and with monitors of different resolution/size.
    I'm at work in my cubicle and I'm currently writing this on a basic HP Probook 6575b which uses the AMD A6-4400M APU (Radeon HD7520G video chipset) connected to HP's docking station. I have (2) Samsung B2230's side by side and an HP P221 hanging on the wall in a portrait orientation.
    Using basic Windows configuration, I have the P221 monitor offset so bottom portion is about 2" above the bottom of the Samsungs, and extends about 10" above. Even though the physical screen of the P221 does not align with the Samsungs, when I drag windows across the monitors, they stay exactly lined up; they don't get that disconnected offset. (I realize it may be hard to visualize).

    The point being is that Windows' native monitor resolution settings will allow you do the basics needed to configure your three monitor setup as well as set things like offset and orientation. I think what throws off most people is that they don't realize that in the screen resolution settings, you can drag your monitors around and reorder and align them as needed.

    One other tip... rather than have your monitors bezels next to each other, find your normal seating position. Now take your outer monitor and move the bezel so it's directly behind the middle monitor's bezel. Effectively you should be able to achieve the visual perception of only a single bezel divide instead of a double-wide.
    Reply