First of all I would like to apologize that we did not use Windows NT. This OS has just become obsolete for reviewers, although I appreciate that many are still using it. Windows2000 on the other hand is very young and the support for it isn't quite that mature yet. Thus I decided to focus on Windows98-testing, which should anyway give reliable performance data that can be transferred over to WinNT and Win2k.
Our test-suite consisted of the new BAPCo Sysmark2000 for office application performance evaluation, the two OpenGL-games Quake 2 and Quake 3 Arena, two 3D-games running under Direct3D, Expendable and Unreal Tournament and finally some OpenGL workstation stuff tested with SPECviewperf. The test 3D-card was a GeForce DDR reference board as usual.
|VIA Apollo Pro 133A Chipset|
|Motherboard||Asus P3V4X, ACPI BIOS 1002 beta 02, February 2000|
|Memory||128 MB, Micron PC133 CAS2|
|Intel 820 Chipset|
|Motherboard||Asus P3C-L, ACPI BIOS 1020 beta 03, February 2000|
|RDRAM Memory||128 MB, Samsung PC800 DIMM|
|SDRAM Memory||128 MB, Micron PC133 CAS2 on Asus DIMM RiserII card with integrated MTH i82805A|
|Network||onboard Intel 82559|
|Processor for all systems||Intel Pentium III 800/133|
|Hard Drive for all systems||Seagate Barracuda ATA ST320430A|
|NVIDIA GeForce 256||4.12.01.0368, 'fast writes' disabled to improve performance120 MHz Core, 300 MHz DDR-RAM 32 MB|
|ATA Driver||VIA Bus Master Driver 2.1.47 (4in1 4.20)Intel Ultra ATA BM driver v5.00.038|
|OS Versions||Windows 98 SE 4.10.2222 AScreen Resolution 1024x768x16x85Screen Resolution 1280x1024x32x85 for SPECviewperf|
|Quake 2||Version 3.20command line = +set cd_nocd 1 +set s_initsound 0Crusher demo, 640x480x16|
|Quake 3 Arena||Retail Versioncommand line = +set cd_nocd 1 +set s_initsound 0Graphics detail set to 'Normal', 640x480x16Benchmark using 'Q3DEMO1'|
|Expendable||Downloadable Demo Versioncommand line = -timedemo640x480x16|
|Unreal Tournament||Ver. 4.05b, high quality textures, medium quality skins, no tweaks640x480x16Benchmark using 'UTBench'.|
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