Overall performance at 1440p improves by 52% compared to 4K gaming, and quite a few games are exceeding 144 fps — great if you have one of the best gaming monitors. But while those gains are nice to see, Sapphire's relative performance lead over the reference XTX shrinks to just 1%. You definitely won't notice the performance difference while gaming.
The lead over the RTX 4080 in rasterization games also shrinks to just 4% overall, with Horizon Zero Dawn and Total War: Warhammer 3 still favoring Nvidia's GPU. In contrast, Borderlands 3, Far Cry 6, and Watch Dogs Legion continue to favor AMD by larger margins. CPU limitations are starting to come into play as well, so things like Nvidia's DLSS 3 are potentially more useful (though not the same as true rendered frames).
Ray tracing at 1440p doesn't show any real benefit to the Sapphire card over the reference 7900 XTX. Overall performance is down by 0.7% — tied, in other words — with Metro Exodus Enhanced registering a 6% drop while Bright Memory Infinite showed a 3% improvement.
The new RTX 4070 Ti beats AMD's best at ray tracing as well, by 6% this time, which indicates most of the games are GPU purely GPU limited. That may not be entirely true in all cases, as the CPU has to do a fair amount of work building the BVH (Bounding Volume Hierarchy) structure that gets passed to the GPU, but the RT calculations are so complex that any additional load on the CPU mostly doesn't show up in the final performance.
Two of the games (Bright Memory Infinite and Cyberpunk 2077) show a slightly larger gap between the 4070 Ti and the Sapphire card, while the gap narrows in two of the other games (Metro and Minecraft), with the remaining two being effectively tied relative to 4K performance.