Swift Acquittal: NVIDIA QuadroFX 2000

Summary Of 3D Architecture

  • 0.13µ process
  • Flip-chip design
  • 256-bit GPU
  • 125 million transistors
  • 8 pixel shaders
  • Vertex shader array
  • AGP 8X
  • Max. power input 75W, auxilliary power supply
  • Geometry: more than 90 million triangles per second
  • 16x FSAA
  • Genlock / framelock
  • 6 freely definable hardware user clip planes
  • IEEE 128 bit floating point (FP) frame buffer
  • 32 bits per component
  • Optional speed mode with 16-bit FP
  • 16 textures per pixel
  • Single-pass volume rendering
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