Imagination Demos Realtime Ray Tracing (Update: Video)

Imagination Technology hasn’t quite become a household name in the same way as ARM or Qualcomm, but you almost certainly own products powered by its chips. The most well-known is the PowerVR that runs graphics in Apple’s A-series SOCs, but they’re also behind h.264 and HEVC video decoders in some of Intel’s Atom chipsets for Android.

Moving Into the Big League

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Chris Schodt is an Associate Contributing Writer for Tom's Hardware US. He writes news and features, specializing in virtual reality.
  • kenjitamura
    This sounds really awesome. I wonder if video game/graphics engine developers can disable ray tracing on the GPU at driver level and leave it all up to this slim add-on card. It'd free up GPU power for everything but ray-tracing and come out with a significantly better picture.

    If that can happen and they keep the cost of the card low enough then this will become a ubiquitous desktop component until the GPU developers decide to include their own dedicated ray-tracing processor on the graphics card. But if it has a high price then I think this will become a niche item for 3D artists which would still be a pretty big market.
    Reply
  • Shankovich
    Very nice, reminds me of the PhysX cards long ago ;). It is my hope that at some point this becomes something licenced that AMD and nVidia can add to their cards/ architectures in the future.
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  • palladin9479
    This as an add-int card isn't such a good idea, I think they are using it to demonstrate their technology IP and attract licensing from the big manufacturers. Intel, nVidia and AMD will all end up licensing this technology and integrating it into their existing products.
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  • cschodt
    I think that was the idea.

    This card isn't really the final product, it's a testbed and showcase for the technology.

    Imagination either wants to get the contract to build the gpu for a console, or get this chip shrunk to mobile scale and have it added to an SOC.
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  • alextheblue
    If it was cheap enough I wouldn't mind it as an add-on board at least initially. As long as it gets licensed and not snapped up ala PhysX, so it could end up implemented in solutions from multiple vendors.
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  • Mousemonkey
    So how much are Nvidia going to shell out for this one? Anyone care to wager? :lol:
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  • f-14
    what were the system specs of the two machines? was it a 980ti paired with ddr3 1066 and a pentium vs the VR card paired ddr4 3200 with an i7-8350 or i7-6700?
    lots of ways to rig that.
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  • bloodroses75
    what were the system specs of the two machines? was it a 980ti paired with ddr3 1066 and a pentium vs the VR card paired ddr4 3200 with an i7-8350 or i7-6700?
    lots of ways to rig that.

    My guess is that the machines are the same. Nvidia and AMD cards atm aren't really designed for ray tracing; just brute force rasterisation and shading.

    It would be interesting to see a comparison of the Nvidia card using rasterisation vs the PowerVR using ray tracing to see if the performance/image comparison is closer.
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  • c0rr0sive
    Anyone remember PhysX cards? Same thing will happen once this company gets a usable product out. Nvidia will surely buy them up before AMD or Intel can ever attempt to buy them, and it will become an nvidia exclusive technology.
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  • ratzes
    The fact that the image done by the gpu loaded in chunks before a long pause makes me think that the pause before was a driver initialization phase or cutting the scene in such a way to be processed. The chunks loaded much faster after the first chunk loaded (albeit much slower than the ray tracer card). Thought it would be worth being skeptical that the whole pause was just the nvidia card crunching.
    Reply