Intel to Detail Arc Ray-Tracing, XeSS Tech at GDC 2022

Intel will use this year's Games Developers Conference (GDC) to shed light on its upcoming Arc Alchemist family of graphics cards. As part of the GDC schedule, Intel will host multiple sessions related to ray tracing and Xe SuperSampling (XeSS) solutions. A session entitled "A Quick Guide to Intel's Ray-Tracing Hardware" promises to walk users through Intel's implementation, as well as the "how" and the "why" of the company's approach.

While the event descriptor itself doesn't add many details, it's far from empty of interesting tidbits and predictably raises more questions than it answers. Being a GDC presentation, the session will give an overhead technical view of Intel's approach, and it'll explain why the implementation "has been designed with a path-tracing future in mind." 

Path tracing still falls under the ray tracing umbrella term. It is essentially the same as ray tracing but was theorized years later in 1986 by James Kajiya in his paper The Rendering Equation. It was presented as a solution to the limitations of ray tracing as a rendering technique (which was first theorized nearly two decades earlier, in 1968). Intel's mention of path tracing sets up future acceleration in physics-accurate rendering.

Path tracing isn't a novel way of approaching ray tracing - it's used on Pixar's RenderMan software, which the company leverages to create its storytelling worlds. Intel's wording implies that path tracing won't immediately be part of the company's ray tracing implementation on Arc Alchemist but indicates that its foundations are already rooted in the seeds of the GPU architecture.

Interestingly, the session descriptive only refers to "higher quality reflection and shadows" - IO Interactive had already announced a ray tracing update that would add those technologies to Hitman 3's rendering engine. It seems that ray tracing will be limited to those particular rendering bits, with XeSS thrown in for a performance improvement at more demanding resolutions.

Intel already announced that it would leverage the open-source VulkanRT library to quickly onboard graphics developers in an attempt to accelerate past the initial adoption hurdles. However, it remains to be seen whether that will be enough to catch up to AMD and Nvidia, which certainly aren't resting on their ray tracing laurels. 

Francisco Pires
Freelance News Writer

Francisco Pires is a freelance news writer for Tom's Hardware with a soft side for quantum computing.