Second Round Of Ossic X Headphones Now Available For Preorder; Company Showcases Technology With New HTC Vive Demo (Updated)

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Derek Forrest was a contributing freelance writer for Tom's Hardware. He covered hardware news and reviews, focusing on gaming desktops and laptops.

  • anbello262
    At first I wasn't really interested, I thought "just another slightly overpriced pair of headphones", but after learning more, I think I actually want this.
    I would love to feel this kind of sound localization on non-vr games as well.
    Reply
  • dstarr3
    I'll be interested to see how effective these are. I wonder about what kind of sound card you may or may not need for these. If you're just feeding it a stereo signal, I don't see how these would operate any differently.
    Reply
  • Jeff Fx
    19208618 said:
    I'll be interested to see how effective these are. I wonder about what kind of sound card you may or may not need for these. If you're just feeding it a stereo signal, I don't see how these would operate any differently.

    You wouldn't feed it a stereo signal if you want the spacial audio to work.

    "While the OSSIC X already supports existing standard 2D-audio formats such as stereo, 5.1, and 7.1, we want to make it easy for game and sound designers to go beyond with 3D-audio experiences. By using the OSSIC X, you can design fully immersive soundscapes without installing ceiling speakers or needing to sit in a studio."

    I'd guess the input is HDMI.
    Reply
  • anbello262
    19208668 said:
    19208618 said:
    I'll be interested to see how effective these are. I wonder about what kind of sound card you may or may not need for these. If you're just feeding it a stereo signal, I don't see how these would operate any differently.

    You wouldn't feed it a stereo signal if you want the spacial audio to work.

    "While the OSSIC X already supports existing standard 2D-audio formats such as stereo, 5.1, and 7.1, we want to make it easy for game and sound designers to go beyond with 3D-audio experiences. By using the OSSIC X, you can design fully immersive soundscapes without installing ceiling speakers or needing to sit in a studio."

    I'd guess the input is HDMI.

    From what I've seen, this is a USB headset (with optional 3.5mm jack, I believe?)


    It would be great if we started seeing some movies with complete 3d spatial audio.
    Reply
  • Jeff Fx
    19208781 said:
    19208668 said:
    19208618 said:
    I'll be interested to see how effective these are. I wonder about what kind of sound card you may or may not need for these. If you're just feeding it a stereo signal, I don't see how these would operate any differently.

    You wouldn't feed it a stereo signal if you want the spacial audio to work.

    "While the OSSIC X already supports existing standard 2D-audio formats such as stereo, 5.1, and 7.1, we want to make it easy for game and sound designers to go beyond with 3D-audio experiences. By using the OSSIC X, you can design fully immersive soundscapes without installing ceiling speakers or needing to sit in a studio."

    I'd guess the input is HDMI.

    From what I've seen, this is a USB headset (with optional 3.5mm jack, I believe?)


    It would be great if we started seeing some movies with complete 3d spatial audio.

    Thanks for the info! USB is a much better solution than HDMI for this task.
    Reply
  • dcblake
    The connections are/will be 3.5mm, USB and Lightning.
    Reply