Sensor Calibration
Oculus' Touch controllers must be complemented by at least two sensors. The default configuration requires that both of them face you from the same direction. For example, you can place the sensors at opposite ends of your desk. They must be at least three (and no more than seven) feet apart. Their USB cables are relatively short, so you might not have much choice where they go unless you invest in extensions.
The sensors do come with pedestal stands for easy placement, but consider a wall mount to keep them out of the way. If you accidentally bump the stands, the room calibration goes wonky, forcing you to re-calibrate over and over.
Once you have the sensors where you want them, click Next and let the software run its communication test. You may find that one or both of the sensors spit back a bandwidth error. Each sensor requires lots of USB 3.0 throughput. If you have too many devices on one root hub, the sensors may not work well. Try plugging them into different controllers if you can.
Frankly, two sensors probably won't cause headaches. However, Oculus does give you an option to use three sensors for increased tracking space. If you plug the third sensor into a USB 3.0 port, they can overload the controller with too much tracking data. Try to hook the third sensor up via USB 2.0 if it's available.
Next, grab one of your Touch controllers and find the center of your desired play space. Make sure you can stretch your arms out to the side and in front of you without hitting anything in either direction. While standing in the center of this area, face the sensors, hold the controller up to eye level, and pull the trigger. On the monitor, you’ll see a countdown circle. Hold the trigger until this completes.
The countdown calibrates the sensors’ positions relative to the controller. Once Oculus' software has that information, it asks you to position the sensor icons in relation to your computer’s display. Wave the Touch controller from right to left to rotate the sensor position on-screen. Pull the trigger when you’re happy with the sensor placement.
There's a good chance your original sensor placement will need adjustment. The Constellation sensors have a relatively narrow field of view, and the controllers work best when two sensors can see them at once. The Oculus software calculates the best rotation angle for each sensor to minimize occlusion within the tracking area. If a sensor's angle is off, the software tells you which one needs tweaking and the direction to rotate it through a diagram. Oculus doesn’t provide an angle calculation, but the diagram indicates how far to spin the sensor.
After every adjustment, step back to the center of your play space, hold the controller up to eye level, and pull the trigger. You’ll see a check-mark and a message saying sensor tracking successful when you get the placement right.
Set Your Boundaries
The last step is setting up the Guardian system. Guardian is Oculus’ answer to HTC’s Chaperone system, and it works almost the same way. First, you must define your play space boundaries. Grab one of the Touch controllers, reach out to the edge of your play space, and pull the trigger. While holding the trigger down, trace the border of your safe space. If you don’t have a third sensor covering the back of your play area, be careful not to block the other sensors' views. The controller must remain visible to at least one of them.
Once you’ve traced your space, click Continue to let the software determine your maximum play area. Interestingly, the “optimal” play space for Touch is seven feet by seven feet. That's more than HTC and Valve require for room-scale VR with the Vive. Touch works fine in smaller spaces, provided you can reach out in all directions, but anything more confined than 7x7 triggers a warning. Even if you don't have much room to work with, play it safe. It's better to be sub-optimal than trace dangerous boundaries.
The Guardian boundary pops up in the headset when you move too close to an edge, but it's easy to reach beyond the threshold. If you’re already mid-swing when the Guardian grid comes up, you’re probably going through the barrier. It’s a good idea to set the boundary at least six inches away from anything you may whack with a swinging hand.
Experimental Configurations
When you get to the sensor configuration step, you can either follow the on-screen prompts for a standard configuration or optional instructions for one of two experimental tracker configurations.
One setup facilitates 360° tracking by placing sensors in opposing corners, facing each other. This provides up to 5x5 feet of unobstructed tracking space. The 360° configuration covers a smaller overall play area, but it allows you to spin around completely without occluding the sensor’s view of the Touch controllers and Rift headset.
If you want full room-scale tracking, which offers up to 8.2x8.2 feet of play space, you need one sensor to capture the rear and two sensors to capture the front. This configuration provides the largest possible tracked area and least chance of occlusion of any configuration.
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