Ready for a limited edition graphics card? The GeForce GTX 560 Ti 448 Core just landed. Learn how it differs from the GeForce GTX 560 Ti, why its life will be be short, if it's a decent performer, and what we can do with this thing overclocked.
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Rarely does an issue divide the gaming community like PhysX has. We go deep into explaining CPU- and GPU-based PhysX processing, run PhysX with a Radeon card from AMD, and put some of today's most misleading headlines about PhysX under our microscope.
We've recently put a lot of effort into designing a custom benchmark suite for testing workstation-class hardware. It's a work in progress, first used to test Intel's Xeon 5600-series CPUs. Today we have some results gleaned from HP's Z400 workstation.
Nvidia sure didn't waste any time introducing its Fermi architecture to the workstation space. Its Quadro 5000 is one of the first models to use the company's GF100 graphics processor. How does this card stack up against ATI’s flagship FirePro V8800?
Most of our graphics card reviews include power measurements at idle and load. But how do applications tax your GPU in between those two extremes? We line up a handful of different programs and monitor power use with a handful of AMD's latest cards.
What does it mean to build a truly-balanced PC? How great would it be to piece together a machine bottlenecked by neither CPU or GPU? We set forth to measure the perfect balance in seven different games and four resolutions in this fourth of many parts.
Not long ago, the 2D performance of newer ATI graphics cards left much to be desired in Windows 7. AMD acknowledged the problem and released new driver versions. We took a closer look at Catalyst 10.4 in order to let you know what has changed.
What does it mean to build a truly-balanced PC? How great would it be to piece together a machine bottlenecked by neither CPU or GPU? We set forth to measure the perfect balance in seven different games and four resolutions in this third of many parts.