Indiana Jones and the Great Circle requirements may put your PC in a museum — minimum requirements include ray-tracing GPU and a Core i7-10700K

Screenshot from Indiana Jones and the Great Circle's launch trailer.
(Image credit: Machine Games, Bethesda)

Launching on December 9, Indiana Jones and the Great Circle is the latest Indiana Jones video game—but unlike past games, it's utilizing the latest id Tech 7 engine (also used by Doom Eternal) and being developed by Machine Games of modern Wolfenstein fame. Due to shipping with ray tracing as a minimum requirement, publisher Bethesda has revealed that the system requirements across the board are fairly demanding.

With ray tracing as a minimum requirement, GPUs without the feature have been left out entirely, and for "full ray tracing" or path tracing configurations, Machine Games doesn't even bother to mention AMD GPUs. Even minimum CPU requirements are pretty high— an AMD Ryzen 5 3600 or Intel Core i7-10700K was enough for 144 Hz gaming. Still, it is only recommended for minimum settings configurations targeting 60 FPS. Though considering that the CPU requirements don't seem to change between the "Full Ray Tracing" enabled and Disabled requirements, they may be slightly inflated without "Full Ray Tracing."

PC requirements for Indiana Jones and the Great Circle.

(Image credit: Machine Games, Bethesda)

Things start getting a little more serious when we begin looking at Recommended requirements and up, including the separate "Full Ray Tracing" requirements. On the processing end, 32GB of RAM and high-end, modern Ryzen 7 or Intel Core i7 chips are required. Recommended settings without path tracing demand an Nvidia RTX 3080 Ti-tier GPU, while Those with path tracing demand an RTX 4080.

Once we move onto Ultra settings with path tracing, most of even the best gaming GPUs, need not apply— only an RTX 4090 is considered suitable for the task. Ultra without path tracing is at least more reasonable, ideal for an RTX 4080 or an RX 7900 XT, but these are still astronomically higher requirements than we're used to.

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That said, early impressions of the game are positive, which may justify these requirements for those who play it. With a focus on cinematic visuals and deeply immersive gameplay with elements of stealth FPS an ala Machine Game's prior work on Wolfenstein and deeply immersive, wide-open levels like those seen in the modern Hitman games, Indiana Jones and the Great Circle seems equipped to leverage its monstrous system requirements to turn around what easily looks to be the best Indiana Jones game ever made. Maybe it'll even be better than Uncharted 2.

Christopher Harper
Contributing Writer

Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.