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Test System And Benchmarks

Build Your Own: Wall-Sized 3D Gaming, Just Like Theaters Do It

For the purposes of this article, we're using a Core 2 Duo E7200-based system. Yes, the CPU is an older processor, but it's a cool-running component and a good representation of a chip that someone might use in a home theater PC.

As for graphics cards, we're testing both a Radeon HD 4890 and GeForce GTX 260. These are powerful graphics cards, but are probably the minimum you'd want to use when it comes to 3D gaming because performance takes a big hit in stereoscopic 3D mode. Also remember that dual outputs are necessary because you need to use one for each projector.

We'd like to show you how these games look in 3D and we're offering a way to experience the 3D depth without spending any cash on a 3D monitor. It is called “cross viewing.” The image on the left is for your right eye and the image on the right is for your left eye. A good trick to use is to hold your finger about halfway to the screen in front of the images you are trying to cross view. Focus your eyes on your finger and move your finger towards or away from the screen until there appears to be three identically sized images behind it instead of two. Then, shift your focus to the center image and move your finger out of the way. If done properly you will see what appears to be three images: a clear 3D image in the center and blurry 2D images on each side. For some people it is easier to accomplish this by increasing the distance between your eyes and the monitor. Not everyone will have success with cross viewing, but it is a nice option for folks who can experience it.

This is a crossview 3D image. Follow the instructions above to view it in 3D, and click on it for a larger version.This is a crossview 3D image. Follow the instructions above to view it in 3D, and click on it for a larger version.

To get a better view, click on the cross view image for a pop-up window that features a larger version.

For viewers who can't wrap their eyes around cross viewing, these images can still be used to point out any anomalies between right- and left-perspective views.

3D Test System

Intel Core 2 Duo E7200 (Wolfdale), 2.53 GHz, 3MB Shared L2 Cache; Overclocked to 2.61 GHz @ 275 MHz Front Side Bus


Asus P5N7A-VM
nForce 730i, BIOS 512

Onboard Gigabit LAN controller

Kingston PC2-6400
  2 x 2,048MB, 330 MHz, CL 5-5-5-15-2T


ATI Radeon HD 4890 Reference
850 MHz Core, 975 MHz Memory, 1GB GDDR5

Asus GeForce ENGTX260 Matrix
576 MHz Core, 1,242 MHz Shaders, 999 MHz Memory, 796MB GDDR3

Hard Drive

Western Digital Caviar WD50 00AAJS-00YFA
500GB, 7,200 RPM, 8MB cache, SATA 3.0 Gb/s


Thermaltake Toughpower 1,200W
1,200 W, ATX 12V 2.2, EPS 12v 2.91

Software and Drivers
Operating System
Microsoft Windows Vista Ultimate 32-bit, SP2
DirectX versionDirectX 10
Graphics Drivers

AMD Catalyst 10.2, Nvidia GeForce 196.21

Benchmark Configuration

3D Games


Patch 1.2.1, DirectX 9, Medium Settings

Call Of Duty: Modern Warfare 2
Version 1.0.0, Highest Settings, 4x AA
Burnout Paradise: The Ultimate Box

Highest Details, 8xMSAA, SSAO off

Left 4 Dead

Version; Highest Settings, 4x AA

Dungeons and Dragons Online

Version; Ultra-High Details, DirectX 9, 4xAA

Star Trek Online

Version 2010.; Recommended Quality, 4x AA

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