In the last section of the quality comparison, the focus is on maximum possible image quality, which means anti-aliasing plus antisotropic filtering.
Parhelia makes a very good impression here. Unfortunately, the ground texture is still a bit unclear, which is evident when compared to NVIDIA's GeForce 4.
The quality of the textures is much better with the GeForce 4. Surprisingly, there's very little difference between Quincunx and 4x.
Parhelia is better at anti-aliasing, while GeForce 4 offers the better texture filtering. We won't attempt to say which aspect holds more weight in an evaluation - this is best determined for yourself. Don't forget, however, that, in practice, you seldom take a close look at the individual parts of the scene when a game is running.
- Photos: The Board
- The Driver
- Matrox Demo Software
- Surround Gaming
- Max Payne
- Comanche 4
- Dungeon Siege
- Star Wars: Jedi Knight II
- Quake 3
- 3D Mark 2001 SE (330)
- Quality Comparison
- Anisotropische Filtering - Without Anti-Aliasing
- Anisotropic Filering Performance
- Anisotropic Filering Performance, Continued
- FSAA Rendering Quality
- Anti-aliasing Performance
- Anti-aliasing Performance, Continued
- Maximum Quality: Anisotropic + Anti-Aliasing
- Anisotropic + Anti-Aliasing Performance
- Anisotropic + Anti-Aliasing Performance, Continued
- 3D Mark 2001 SE Details
- High Polygon Count
- Pixel Shader Speed
- Vertex Shader Speed
- Matrox SharkMark