Attack Out Of The Blind Spot: Matrox Parhelia-512
Features
By
Lars Weinand
published
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Matrox Demo Software
Matrox includes a few technical demos with the Parhelia, which demonstrate hardware displacement mapping and the performance of the 36 stage shader arrays. Here is a small selection:
This demo involves a very high polygon count. Four layers of high-resolution textures are used per fish.
This one demonstrates the use of hardware displacement mapping. The height of the terrain is controlled in real time using the "+/-" keys.
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