Attack Out Of The Blind Spot: Matrox Parhelia-512
Features
By Lars Weinand
published Matrox Demo Software
Matrox includes a few technical demos with the Parhelia, which demonstrate hardware displacement mapping and the performance of the 36 stage shader arrays. Here is a small selection:
This demo involves a very high polygon count. Four layers of high-resolution textures are used per fish.
This one demonstrates the use of hardware displacement mapping. The height of the terrain is controlled in real time using the "+/-" keys.
Stay On the Cutting Edge: Get the Tom's Hardware Newsletter
Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.
More about gpus
No comments yet
Comment from the forums