Bethesda updated its blog on Thursday with news that The Evil Within has finally gone gold, meaning development is finished and the game is entering production. The Evil Within will be made available on Tuesday, October 14 in North America and Europe, on October 16 in New Zealand and Australia and October 23 in Japan.
"Congrats to everyone at Tango Gameworks and everyone else that was involved in the process of making the game — your hard work has helped create a survival horror game that we believe people will be talking about for a long time," the Bethesda blog said.
The company also revealed the recommended system specification for the PC version. The list includes a 64-bit version of Windows 7 or Windows 8, an Intel Core i7 processor with four cores or more, 4 GB of RAM and 50 GB of hard drive space. The game also needs an Nvidia GeForce GTX 670 or equivalent with 4 GB of VRAM, a high speed Internet connection and a Steam account for activation.
According to the blog, the company is not producing minimal system requirements. Bethesda warned that it cannot guarantee optimal performance if customers attempt to run the game below the recommended specs. The company also stressed that gamers will need 4 GB of VRAM whether they meet the recommended requirements or not.
Bethesda also noted in its blog that the 50 GB space is only needed for installation; around 41 GB of storage will be used by the game. For the Xbox One, gamers will need 40 GB of space as will PlayStation 4 owners. Those with the Xbox 360 and PlayStation 3 only need 7 GB of hard drive space.
The Evil Within is a third-person survival horror game focused on crime scene investigator Detective Sebastian Castellanos. While examining a gruesome mass murder in a local asylum, he's knocked unconscious and strung up to be slaughtered. After he finds a way to break free, it's up to the player to keep him alive as he struggles to avoid death in a gruesome, horribly frightening world.
We took The Evil Within a spin during E3 2014, which you can read right here.
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