Is Borderlands 4 the new Crysis? Official GPU setting recommendations peg 4K performance with the RTX 5090 at 60 FPS, with DLSS and frame generation enabled
Upscaling is mandatory, not optional.

Video game publisher 2K Games has released an extensive list of recommended graphics settings for Borderlands 4 across Nvidia and AMD GPUs at 1080p, 1440p, and 4K. These presets are said to offer players a reliable baseline, something that many found missing right after the game’s launch last week.
The official requirements for Borderlands 4 highlight just how demanding the game is across GPU generations, and the results aren’t flattering by any means. If we look at Nvidia, the minimum requirements list the RTX 2070, which can barely scrape by at 1080p, managing just 30 FPS with DLSS upscaling, along with low settings for textures, shadows, and foliage. A smoother 60 FPS gaming experience at 1080p requires an RTX 3060 Ti. If you want to play the game smoothly at 1440p with 60 FPS, the RTX 3080 12GB is the minimum requirement, but not without DLSS and demanding texture features set to medium.
Row 0 - Cell 0 | RTX 2070 (30 FPS) | RTX 2080 Ti (30 FPS) | RTX 3050 8GB (30 FPS) | RTX 3060 Ti (60 FPS) | RTX 3070 Ti (60 FPS) | RTX 3080 12GB (60 FPS) | RTX 3090 Ti (60 FPS) | RTX 4060 Ti (60 FPS) | RTX 4070 Ti Super (60 FPS) | RTX 4080 Super (60 FPS) | RTX 4090 (60 FPS) | RTX 5050 (60 FPS) | RTX 5060 (60 FPS) | RTX 5060 Ti (60 FPS) | RTX 5070 (60 FPS) | RTX 5070 Ti (60 FPS) | RTX 5080 (60 FPS) | RTX 5090 (60 FPS) |
Display mode | Full-screen | Full-screen | Full-screen | Full-screen | Full-screen | Full-screen | Full-screen | Full-screen | Full-screen | Full-screen | Full-screen | Full-screen | Full-screen | Full-screen | Full-screen | Full-screen | Full-screen | Full-screen |
V-Sync | Off | Off | Off | Off | Off | Off | Off | Off | Off | Off | Off | Off | Off | Off | Off | Off | Off | Off |
Anti-aliasing | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled | Disabled |
Upscaling method | DLSS | DLSS | DLSS | DLSS | DLSS | DLSS | DLSS | DLSS | DLSS | DLSS | DLSS | DLSS | DLSS | DLSS | DLSS | DLSS | DLSS | DLSS |
Upscaling quality | Quality | Quality | Quality | Quality | Quality | Quality | Quality | Quality | Quality | Quality | Quality | Quality | Quality | Quality | Quality | Quality | Quality | Quality |
DLSS FG | - | - | - | - | - | - | - | On | On | On | On | On | On | On | On | On | On | On |
DLSS MFG | - | - | - | - | - | - | - | 2X | 2X | 2X | 2X | 4X | 4X | 4X | 4X | 4X | 4X | 4X |
Nvidia Reflex | On | On | On | On | On | On | On | On | On | On | On | On | On | On | On | On | On | On |
HLOD loading range | Near | Medium | Near | Far | Far | Far | Far | Far | Far | Far | Far | Medium | Far | Far | Far | Far | Far | Far |
Geometry quality | Low | Medium | Low | High | High | High | High | High | High | High | High | Medium | High | High | High | High | High | High |
Texture quality | Low | Medium | Low | High | High | Very high | Very high | High | Very high | Very high | Very high | Medium | High | High | Very high | Very high | Very high | Very high |
Textures streaming speed | Medium | High | Medium | Very high | Very high | Very high | Very high | Very high | Very high | Very high | Very high | High | Very high | Very high | Very high | Very high | Very high | Very high |
Anisotropic filtering quality | Off | x4 | Off | x4 | x4 | x4 | x16 | x4 | x4 | x16 | x16 | x4 | x4 | x4 | x4 | x16 | x16 | x16 |
Foliage density | Off | Very low | Off | Low | Medium | Very high | Very high | Low | Very high | Very high | Very high | Very low | Low | Medium | Very high | Very high | Very high | Very high |
Volumetric fog | Low | Low | Low | Low | Medium | Very high | Very high | Low | Very high | Very high | Very high | Low | Low | Medium | Very high | Very high | Very high | Very high |
Volumetric cloud | Low | Low | Low | Low | Medium | Very high | Very high | Low | Very high | Very high | Very high | Low | Low | Medium | Very high | Very high | Very high | Very high |
Shadow quality | Low | Low | Low | Low | Medium | Very high | Very high | Low | Very high | Very high | Very high | Low | Low | Medium | Very high | Very high | Very high | Very high |
Directional shadow quality | Low | Low | Low | Low | Medium | High | Very high | Low | Very high | Very high | Very high | Low | Low | Medium | High | Very high | Very high | Very high |
Volumetric cloud shadows | Disabled | Disabled | Disabled | Disabled | Enabled | Enabled | Enabled | Disabled | Enabled | Enabled | Enabled | Disabled | Disabled | Enabled | Enabled | Enabled | Enabled | Enabled |
Lighting quality | Low | Low | Low | Medium | Medium | Medium | High | Medium | High | Very high | Very high | Low | Medium | Medium | Medium | High | Very high | Very high |
Reflections quality | Low | Low | Low | Low | Low | High | Very high | Low | Very high | Very high | Very high | Low | Low | Low | High | Very high | Very high | Very high |
Shading quality | Low | Medium | Low | Medium | Medium | High | High | Medium | High | High | High | Medium | Medium | Medium | High | High | High | High |
Post-process quality | Low | Low | Low | Medium | High | Very high | Very high | Medium | Very high | Very high | Very high | Low | Medium | High | Very high | Very high | Very high | Very high |
More settings have been listed by 2K Games for Nvidia GPUs and AMD GPUs.
On paper, the RTX 5090 stands out as the most powerful gaming graphics card available, and Borderlands 4 puts that muscle to good use. According to 2K’s recommendations, it’s the only GPU positioned to run Borderlands 4 at 4K (with DLSS and frame generation enabled) while pushing nearly every visual setting to the max. Notably, these recommendations only target a minimum of 60 FPS, which feels less than impressive for a flagship-grade GPU that costs upwards of $3,000.
On the other hand, the Radeon RX 5700 XT from AMD serves as an entry point for 1080p, although this can only be achieved using FSR and reduced settings for shadows and lighting to maintain frame rates at 60 FPS and above. As for mid-range GPUs like the RX 6700 XT and RX 7700 XT, they should be good enough at 1440p while maintaining much of the game’s visual quality. At the higher end, the RX 6950 XT and RX 7900 XTX push into 4K territory, but still rely on FSR in Balanced or Performance mode to deliver consistent performance.
AMD's latest Radeon 9000 series is also part of the recommended list, with the latest RDNA 4 GPUs offering the best experience for Borderlands 4. The lineup benefits from FSR 4 and improved frame generation support, thus making the Radeon RX 9060 and 9060 XT suitable for 1440p, while the RX 9070 and 9070 XT are recommended to run the game at 4K / 60.
The release of these preset settings comes in the wake of Borderlands 4 drawing criticism for severe performance issues. Players have reportedly been running into all sorts of issues, ranging from low frame rates, stuttering, and crashes, even on top-tier graphics cards like the RTX 5090. While a 2.7GB day-one patch improved stability and fixed some crashes and errors, reports of inconsistent performance continue to surface. Gearbox CEO Randy Pitchford acknowledged the situation, noting that players with systems below spec or without SSDs would likely struggle.
Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.
The recommended settings also highlight just how demanding the game truly is. Even with Nvidia’s latest RTX 50-series and AMD’s Radeon 9000-series GPUs, players are expected to lean on upscaling and frame generation to achieve smooth performance at higher resolutions. That in itself speaks volumes about the game’s hardware demands, underlying optimization issues, or likely both.
Follow Tom's Hardware on Google News, or add us as a preferred source, to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button!

Kunal Khullar is a contributing writer at Tom’s Hardware. He is a long time technology journalist and reviewer specializing in PC components and peripherals, and welcomes any and every question around building a PC.
-
Alvar "Miles" Udell Sure it's the new Crysis, it's just as badly optimized as it was so it runs like garbage. The only difference is that we have 16 core CPUs and GPUs that thirst for more instead of struggling with anemic capabilities like the HD 2000 series and other first generation DirectX 10 cards.Reply -
VizzieTheViz I recall crysis as graphically stunning at the time as well as horribly hard on hardware. So borderlands 4 is half a new crysis i guess? Its not really that special to look at, just badly optimized.Reply -
Amdlova The new crysis is the studio... another flop =)Reply
spend 2k 3k to play a childish game lol... That's I call a failure -
valthuer As a proud RTX 5090 owner, I was hoping Borderlands 4 would finally justify the fact that my GPU costs more than my car insurance. Instead, I’ve discovered the world’s most expensive 60 FPS experience. Seriously—at $3,000 a card, you’d think the 5090 would not only run Borderlands 4 flawlessly at 4K, but also bake me cookies and serenade me with Claptrap’s greatest hits.Reply
Instead, what do we get? Frame generation, DLSS, and a silent prayer to the optimization gods just to maintain 60 FPS. My PC is currently drawing more power than a small country, the fans sound like a jet engine, and yet… the game still stutters when I look at a bush the wrong way.
Don’t get me wrong—the graphics are stunning. But when your flagship GPU is sweating harder than I am trying to explain to my partner why I needed to upgrade from a 4090, something feels off. At this point, I’m convinced Borderlands 4 isn’t a looter-shooter. It’s a looter-benchmark: you loot weapons in-game, while the game loots your wallet in real life.
So yes, technically I can ‘run’ Borderlands 4 at 4K Ultra… in the same way my fridge can ‘run’ if I push it down the stairs. Smooth isn’t the word I’d use—but hey, at least my toaster still plays Borderlands 2 at 144 FPS.