The upcoming Steam Machine won't be 'subsidized' like consoles to hit a more attractive price target, suggesting high relative pricing — Valve engineer confirms the device competes with only the PC market
Do not expect $500 price tags.
The next-gen Steam Machine was unveiled a couple of weeks ago, teasing what a console-esque PC gaming experience could look like. With powerful, semi-custom hardware from AMD, Valve is aiming to match PS5 levels of power, but will it be able to match it on price? That's the million-dollar question on everyone's minds, and we finally have an answer from Valve itself, as a Valve engineer has noted that the hardware won't be subsidized like we see with gaming consoles, thus implying the device will have higher relative pricing to consoles, and will instead compete directly with desktop PCs.
Speaking to SkillUp, software engineer Pierre-Loup Griffais confirmed that the Steam Machine won't be subsidized when asked about the company's pricing strategy. Griffais followed that up with an explanation on all the hard work Valve has put into making the Steam Machine similar to a console, offering a seamless experience that would still be competitive in its class.
"No, it's more in line with what you might expect from the current PC market. Obviously, our goal is for it to be a good deal at that level of performance. And then you have features that are actually really hard to build if you are making your own gaming PC from parts. Things like the small form factor, the noise level that we achieved, or lack thereof, is really impressive and we are excited that people are going to find out how quiet this thing is. But also some integration features like HDMI CEC. The Bluetooth and wireless work that we've done, the four antennas, the very deliberate design so that you can have a great experience with four Bluetooth controllers," he said.
Moreover, Lawrence Yang further explained that their goal is to match the PC landscape specifically, so that if you were to build a similarly spec'd custom gaming PC, it would cost the same. A rig you assembled, though, would likely run Windows, whereas the Steam Machine has the benefit of SteamOS (based on Linux), which will outperform Microsoft's OS in most scenarios.
Valve is not willing to eat costs upfront in order to make back profits with software sales later. This is the model console manufacturers have followed for a long time, since they all have their own closed-off marketplaces for purchasing games, where they earn a percentage of each sale. On top of that, services and subscriptions like PlayStation Plus further help ease the margins since you're locked into that particular ecosystem.
Steam, the most popular games store on PC, is owned by Valve, and the company also takes a 30% cut on all sales, putting it on the same level as console makers. Therefore, it would be sensible to assume that Steam can be the key to subsidizing the device, but instead it's being positioned to act as the safety net for Valve, even if the Steam Machine flops in a worst-case scenario.
It's an interesting strategy that reveals how Valve is thinking about the Steam Machine in its current lineup: it's not another Steam Deck — it is designed for the big screen. With rising memory and storage prices, it's understandable why the company hasn't announced the price yet, and the release/production window of this device means the worsening DRAM shortages and resultant price hikes will hit Valve as well.
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Right now, community speculation is pegging the Steam Machine at around $700. This price can very well go up by the time it's ready for launch since the industry is expected to be navigating a significant component crisis in 2026. Even if everything was fine and dandy, we would possibly be looking at a ~$550-600 price tag at best. For context, you can get a PS5 Pro on Black Friday for just $650.
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Hassam Nasir is a die-hard hardware enthusiast with years of experience as a tech editor and writer, focusing on detailed CPU comparisons and general hardware news. When he’s not working, you’ll find him bending tubes for his ever-evolving custom water-loop gaming rig or benchmarking the latest CPUs and GPUs just for fun.
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hotaru251 its likely going to be around 700-800$ as the GPU alone will be 300-400$ (especially as tiem goes on and price of memory makes gpu cost more), then you got the cpu's, ram (which is ofc skyrocketing), the custom case/machining, & their desired profit per machine (the valve brand tax)Reply
and as cant replace the gpu (i forgot if can repalce arm cpus?) its MASSIVELY handicapped by the 8GB vram going forward. -
runelynx Valve won't subsidize it so they can fully recoup costs and still eat 30% of game developer revenue on the platform. Criminal. Greed at its finest.Reply -
SirStephenH Reply
I just read how Valve is one of the most efficient companies in the world, making about $50 million per employee per year. That's insane. Would it really hurt them to hire more employees, decrease their cut of software sales, and/or eat some of the cost of the Steam Machine?runelynx said:Valve won't subsidize it so they can fully recoup costs and still eat 30% of game developer revenue on the platform. Criminal. Greed at its finest. -
thestryker Word is that the CPU is Hawk Point so that means APU with half the cache of a regular CCD. The GPU is a 7600M which makes it ~12.5% less powerful than the desktop 7600.Reply
Using AMD's lowest price CPU/GPU and today's insane memory costs and you're looking at around $850 to build something that will be minimum 15% faster than the Steam Machine. You can buy prebuilts for about that price now which will be even faster (memory prices haven't affected these yet), but next year I doubt that will be as likely.
I've been betting on $700 minimum price of entry and you can't ever upgrade the CPU/GPU. I think it's likely to be a bad value and since it doesn't have much of a selling point won't be a big seller. Valve doesn't seem to be worried about selling volume of the Steam Machine though. -
RockLoi You can't subsidise a PC. Anyone who buys it for non-gaming purposes will lose you money - this is why PS3 dropped Linux support.Reply
They subsidised the Deck to because it let them undercut handhelds. -
runelynx Reply
Because they take 30% of all the money from games they did nothing to create 😎SirStephenH said:I just read how Valve is one of the most efficient companies in the world, making about $50 million per employee per year. That's insane. Would it really hurt them to hire more employees, decrease their cut of software sales, and/or eat some of the cost of the Steam Machine? -
tommyhardware Reply
So, why can't they undercut other mini PCs on the market? Why did they care so much about undercutting handhelds?RockLoi said:You can't subsidise a PC. Anyone who buys it for non-gaming purposes will lose you money - this is why PS3 dropped Linux support.
They subsidised the Deck to because it let them undercut handhelds.
And this isn't just a PC. It's designed and manufactured by Valve. The SteamOS uses the Steam marketplace. Even though you have the option to use another OS, I bet a vast majority will stick with SteamOS and that storefront. -
tommyhardware Reply
I think 30% is ridiculous, but no one's stopping developers from using other storefronts to sell their games.runelynx said:Because they take 30% of all the money from games they did nothing to create 😎 -
LordVile Reply
Such as?tommyhardware said:I think 30% is ridiculous, but no one's stopping developers from using other storefronts to sell their games.
They all tried and none of them succeeded. EA games are back on steam, Battle.net games are on steam, and Ubisoft came back within a few years and they are large publishers. The second biggest store is the EGS and that doesn’t even make a profit for Epic because the user base is so small and the majority are there for the free games. Rockstar also tried their hand but none actually buys anything on the rockstar launcher. Steam also doesn’t even attempt to integrate other platforms which makes it a pain to own games on other platforms if you want to use the steam launcher. They have 80% market share in game distribution on PC. -
ezst036 Reply
From what I have read Valve basically looked at their hardware surveys and produced a hardware target that's above what 70% of all of their users use.hotaru251 said:and as cant replace the gpu (i forgot if can repalce arm cpus?) its MASSIVELY handicapped by the 8GB vram going forward.
Making a machine for the every man was a wise/shrewd decision on part of Valve.
Besides with the coming memory spikes that are being predicted to be around for a long time due to the continued AI onslaught, 8gb seems like an accidentally-but now-also wise choice.