Radeon Case Stickers, Linux Drivers, And Fan Control
Q. Where can I get AMD Radeon case stickers?
A. See here. http://www.tomshardware.com/forum/id-1863987/official-amd-radeon-representatives.html#11877136
Q. Any improvements forthcoming to Linux drivers?
A. Of course. We've already been making massive commits to the Linux 3.11 and 3.12 kernels to substantially improve performance and features for Radeon on *NIX. Steam Machines only encourage that process.
Q. What can TrueAudio do outside of gaming?
A. I love this question. First and foremost, TrueAudio is a programmable DSP. Its most obvious use is signal processing for gaming audio, but you could conceivably program it to do audio filtering, voice control, biometrics or anything else a powerful DSP is capable of.
Q. Are you planning to raise the Fan PWM Target when the GPU sound solution detects loud sound/music?
A. No, but we do plan to switch to direct RPM control vs. PWM very shortly. PWM control does not always yield the exact RPM you're looking. Converting an electrical pulse to a mechanical rotation isn't an exact science! It's subject to the design variances of the fan and the PWM module, so we're going to make it the exact science it deserves to be. Not a literal answer to your question, but a fun fact I wanted to share.
Q. Is the necessary equipment to measure the Back-EMF or an encoder for detecting the speed already on the current boards? That makes me wonder why it wasn't feedback-controlled in first place. Or are these plans for the future hardware revisions?
A. We can already monitor the speed and adjust accordingly, but direct RPM control is simply smarter.
Q. How do you convince developers to use Mantle when other APIs are vendor neutral?
A. We haven't had to convince them. Every single one of them has come to us and asked for it without prompting!
Q. What's your position on Mantle and OS X? (currently Apple use nVidia GPUs, so it may not make much sense, but without Mantle AMD GPUs might be a hard sell for future Macs)
A. Right now we are concentrating on the PC platform for Mantle, so that's our position on OS X.
Q. Mantle has been talked about and mentioned in the same name as some big AAA studios. What can Mantle offer to indie developers and would the API be able to use some of the same optimizations on lower-class products? (e.g. the G-series chips with GCN graphics)
A. Mantle is a full graphics API. Anything indie developers are doing with other APIs today can be done on Mantle, plus you get direct hardware access. Anything with a GCN graphics core can leverage Mantle. We're open to working with any developer on Mantle! Please contact us.
Q. GSync got tongues wagging in spite of the fact that people wouldn't be able to see the difference on a compressed Youtube video. Is AMD considering a similar solution, or working towards one that's more open than GSync? Also, AMD still does not support PLP (portrait-landscape-portrait) monitor setups for gamers - will that ever change?
A. You'll hear more from us on G-Sync soon. Bezel compensation is designed to treat the bezels of matched-sized/resolution displays as an object game content passes behind, rather than an object that chops game content in half. The feature is not intended to support for mixed-sized or mixed-resolution configurations. With respect to PLP, that is a feature we have in development, but I don't have an ETA at this time.