Comanche 4, a DirectX 8 game, employs vertex and pixel shader effects. However, it is very CPU-dependent, meaning that, even with the fastest available CPU, these cards would hardly begin to break out into a sweat. The same does not hold true for slower video cards, however. This makes the game more of a test of overall system performance than a video benchmark. Since many other games share this characteristic, it is nonetheless important to have such a game in the test suite. Imagine buying a brand new 3D card to speed up your supposedly slow system only to find out that the graphics card wasn't the bottleneck at all. All that money spent for nothing. That's exactly why we run these tests.
In the "lower" resolutions, the GeForce4 Ti is able to eke out its first lead, albeit a tiny one.