Benchmark Marathon: 65 CPUs from 100 MHz to 3066 MHz

Test Setup And Details

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Intel DriverV4.10 Build 1012 (11-13-2002)
Intel IAA DriverV2.3 (11-13-2002)
nForce2 DriverVersion: 1.16 Package (Asus)
VIA DriverVersion: Hyperion 4in1 V4.45
Common Hardware
Graphics Card IATI Radeon 9700 ProMemory: 128 MB DDR-SDRAMMemory Clock: 620 MHz (256 Bit)Chip Clock: 325 MHz
Graphics Card IIGeForce 4 Ti 4600 (MSI MS-8872) Version: 2.00Memory: 128 MB DDR-SDRAMMemory Clock: 650 MHzChip Clock: 300 MHz
Hard Drive40 GB,6L040J2, MaxtorUDMA100, 7200 rpm, 2 MB Cache
NetworkD-Link DFE-530TX (10/100 Mbit)
CDROMAsus 52x
Drivers and Software
ATICATALYST RADEON 3.0 (7.81)ATI Control Panels
NvidiaDetonator: 41.09
DirectXVersion: 9.0
OSWindows XP, Build 2600 SP1 (English)
Benchmarks and Settings
Bapco Sysmark 2002Version 1.0
Quake III ArenaPatch V1.16640x480 - 16 bit / 1024 x 768 - 32 bitTimedemo1 / demo demo001 / nv15democommand line = +set cd_nocd 1 +set s_initsound 0Graphics detail = Normal
3DMark 2001 SEVersion 1.1 - Build 340 - Patch Build 3301024 x 786 - 32 bitDefault Benchmark
PCMark 2002 Pro PackBuild 100CPU and Memory Tests
Winrar3.1178 MB Wave file, Compression = Best, Dictionary = 4096 kB
SiSoftware Sandra Standard 2003Version 2003.1.9.26CPU MultiMedia / CPU Arithmetic / Memory Bandwidth Benchmark
Mainconcept MPEG EncoderVersion 1.31.2 GB DV to MPEG II (720x576, Audio) converting
magix - mp3 maker platinumVersion 3.04 D178 MB Wave file, 44100 Hz, VBR = on and Quality
Unreal Tournament 2003Patch 1 10801024 x 768 / 32 bit / Audio = offbenchmark.exeTexture Detail = Normal, Character Detail = NormalWorld Detail = Highest, Physics Detail = Highall = on, Decal Stay = High

Benchmarks Under Windows XP

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OpenGL performanceQuake 3 Arena "Demo 1" and "NV15 Demo"
DirectX8 gamesUnreal Tournament 2003 (Demo)3D Mark 2001 SE (Version 1.1)Unreal Tournament 2003
MP3 audio encodingmp3 Maker Platinum 3.04
MPEG-2 video encodingMain Concept 1.3
Office performanceSysmark 2002
File compressionWinrar 3.1
CPU and Multimedia BenchPC Mark 2002SiSoft Sandra 2003

We used several different benchmarks to obtain a complete and balanced picture of the performance of all x86 processors. Our benchmark results provide a clear performance overview of a total of 65 different CPUs.

We test OpenGL performance with two different Quake 3 tests. We test Direct3D performance in the DirectX package with 3D Mark 2001 Pro (based on DirectX 8.1). The various MPEG encoding benchmarks provide us with a wealth of test scenarios. We encode a 178 MB WAV file to "MPEG-1 Layer 3 format" using the Lame MP3 encoder and mp3 Maker Platinum. We also convert a DV video (1.2 GB) to MPEG-2 format with Main Concept 1.3. Zipping of files is highly relevant to day-to-day computing, and we have started to do this in our testing with Winrar 3.1. To measure Office performance, we use the well-known Sysmark 2002 benchmarking program. Last but not least, we include the ubiquitous SiSoft Sandra 2003. We must not forget Tournament 2003, the popular 3D game for DirectX8. Overclockers looking for guidelines for successful overclocking will find PC Mark 2002 of interest.