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By Thomas Pabst
published Floating Point Performance - 3DStudioMax Rendering Time
Floating point calculations have never been a friend of the K6 or K6-2, when using them for a comparison with Intel CPUs. 3DStudioMax needs pure FPU-power. Let's see how K6-3 and it's on-die L2-cache are doing here.
Well, there isn't much of a difference between with or without the on-die L2-cache. 3DstudioMax is one of the programs that you don't really want to run on a K6-2 or K6-3, unless you've got quite a lot of time to waste.
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