The Game Rundown: Finding CPU/GPU Bottlenecks, Part 1
Wondering if your favorite game wants more CPU or GPU muscle? We tested 20 different titles using a GeForce GTX 460 and a Core i5 processor (one of our favorite configs) in order to figure out where a solid mainstream machine gets hung up.
Avatar
According to our tests, a dual-core CPU is sufficient for Avatar, while a single-core CPU wouldn't be able to keep the graphics card fully utilized.
Despite essentially the same load being distributed over more cores when using a quad-core CPU, the frame rates increase significantly. This is not the case when overclocking, which shows little benefit.
We can't really determine where the performance difference between two and four CPU cores is coming from within our data. With AA enabled, the graphics memory is almost fully used at 750 MB. The CPU utilization goes down when overclocking, but there is no frame rate increase.
To get higher frame rates, you'll want to upgrade your graphics card and use at least a quad-core CPU, despite just two of the cores being fully used.
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adonn78 Its True GTA4 can use 1.68GB of Video RAM at 1920x1200. And up to 1.8GB at higher res. The game can get pretty choppy unless you got a 2GB video card and a quad core. They even fixed the shadows so that they use less VRAM but it still craves GPU memory.Reply -
It would have nice to see what is making my favorite game Company Of Heroes be bottle-necked. I have a GTX 480 and an AMD 955@3.4 GHz and i still get laggy frame rates when there is heavy action and weather. Settings all maxed out on dx10 at 1400x900. I heard that the hard drive is what it makes it lag...Reply
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NuclearShadow GTA IV is one of the few games that I could actually see the performance difference with my own eyes when I was on my i7 920 rig with 6 GB of ram and a 4890 when I overclocked. That was a pretty damn good rig (and still is)Reply
Something I was amazed by in this article is that games like MW2 give pretty good frame rates when running on a single core. I would have never expected such. 59.1 fps would certainly be acceptable for game-play. Also its a shame to see that so many modern titles really don't take that much advantage having so many cores. It's been more than enough time for this to be adjusted and yet the performance difference in most titles seems minimal between 2 and 4 cores. (or in some cases even 1 core) At this rate everyone is going to commonly have 12 core CPU's and most games will still only truly utilize two.
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baracubra OMG this is exactly the article I've been craving since my upgrade from 8800GT SLI to GTX 470.Reply
I have a Q6600 @ 3.6 but in BF:BC2 I only get around 40% GPU load and 80% CPU. However, my frame rates are in-line with those in this article...
Anyway I really look forward to the next article!!!! -
skora This needs to be a staple and have a section in the charts! This is by far one of the most useful articles I've read in a long time and really get down to what matters based on title. Great job TK!!!!!!!!!!!!Reply
Chris, make a section in the charts for this and keep them updated please!!!!! -
archange You need a better GPU. With the GTX 460 768 MB, the bottleneck shifts strongly towards the GPU, making a comparison between dual/quad cores and 3 to 4 GHz quite pointless.Reply
This is best showcased by the introduction of the HD 5870 in single and crossfire mode - in the last chart - you can really see FPS picking up.