Multi-GPU Results: The Elder Scrolls V: Skyrim
Again, a platform limitation prevents any of these dual-GPU setups from dominating the others.
This chart’s scale starts at 70 FPS so that we can capture the minimum and maximum within the space we’re working with. But if you zoom all the way out, these lines are right on top of each other, making the bottleneck blatantly obvious.
This is crazy—even though all of these solutions serve us such similar performance numbers, the variance in frame time is quite a bit different, particularly when we isolate the worst-case results.