GeForce256 and the First T&L-Title
Features
By Thomas Pabst
published Let's Look At Some Sample Pictures
This is a usual player in Q3 Test. It doesn't consist of many polygons, but Id increased them significantly compared to the amount of polygons used for a character in Quake2.
This is the same player with reduced polygon count. The textures used are still the same, but e.g. the shoulder and the weapon consist of a lot less polygons and present a lot less detail, thus the player looks a lot less realistic.
Stay On the Cutting Edge: Get the Tom's Hardware Newsletter
Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.
Current page: Let's Look At Some Sample Pictures
Prev Page Introduction Next Page Let's Look At Some Sample Pictures, ContinuedMore about gpus
No comments yet
Comment from the forums