GeForce256 and the First T&L-Title

Let's Look At Some Sample Pictures

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This is a usual player in Q3 Test. It doesn't consist of many polygons, but Id increased them significantly compared to the amount of polygons used for a character in Quake2.

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This is the same player with reduced polygon count. The textures used are still the same, but e.g. the shoulder and the weapon consist of a lot less polygons and present a lot less detail, thus the player looks a lot less realistic.