GeForce256 and the First T&L-Title
Features
By Thomas Pabst
published Let's Look At Some Sample Pictures, Continued
Here is a scene out of NVIDIA's TreeMark. The displayed picture represents a complexity of about 25,000 polygons.
This is the matching wire frame.
This is the same view, but now the picture represents over 400,000 polygons. You can see that the detail is awesome and it looks pretty realistic.
The wire frame shows the huge amount of polygons used.
I don't say that we won't need high-resolution textures anymore, but once the detail of the wire frame has been increased, textures can start showing details we've never seen before, like e.g. a mole in someone's face, eyebrows or black teeth.
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