Nvidia updates FrameView performance measurement tool — version 1.7 promises accurate results even at 800+ FPS
Getting ready for the MFG 6x future?
It's a happy day for game benchmarking enthusiasts, including our very own. After languishing for a year since its previous update, Nvidia's FrameView 1.7 is now available for download, bringing with it a host of fresh improvements.
Perhaps in keeping with Nvidia's recent focus on boosting frame rates via frame generation, FrameView 1.7 claims to offer "improved accuracy with FPS calculation in situations where games have very high frame rates (800+ FPS)." That improved accuracy at is likely only relevant for titles where MFG is enabled at 6x and lower resolutions, or with older games that can run at ultra-high speeds on modern hardware.
FrameView 1.7 also includes the option to better customize the in-game overlay that runs alongside the app. Users can now adjust the metrics shown in the overlay from just FPS to the full suite of FPS, 1% low frame rates, PC latency, and GPU and CPU clocks, an improvement that video content creators and more casual users might appreciate for reducing visual clutter.
Additional improvements include eliminating a memory leak that led to crashes in long benchmarking sessions with Reflex-compatible games, and fixes to a rare instance where using V-sync, G-Sync, and DLSS Frame Generation could lead to spurious results. Version 1.7 should also properly save the CSV data files if the game closes or crashes when FrameView is running.
Nvidia also corrected some game-level compatibility issues across The Finals, Arc Raiders, Starfield, Black Myth Wukong, and Battlefield 6 that should make FrameView more stable and useful with those titles.
Although software like FrameView doesn't necessarily need to be updated every other week, FrameView 1.6 (released in February 2025) was getting long in the tooth , and it's arguably been multiple years since the utility had a rich feature update.
Judging by forum posts across the internet, many testers and enthusiasts have since moved on to alternatives like CapFrameX thanks to its instant data visualization from log files and baked-in support for the RTSS overlay. Our own Jeff Kampman continues to use FrameView due to its per-frame power reporting integration with Nvidia's PCAT hardware power-monitoring tool, but many other members of the media have since moved on to greener pastures.
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Also, given there's no indication otherwise, FrameView 1.7 likely still relies on PresentMon 2.2 as its foundation, a version that is now 1.5 years old, too. The most up-to-date PresentMon 2.4.1 includes many bug fixes and adds many additional metrics, including a number of telemetry improvements for Intel Arc cards. Assuming it hasn't already, Nvidia will likely roll a newer version of PresentMon into a future version of FrameView, whenever it might arrive.
As a largely mature application with a small user base, FrameView probably won't see too many major changes to its basic functionality going forward, but there are some things that could still be added. Its PC Latency reporting is the most solid software estimation of that figure across vendors, in our experience, and that data is extremely handy when making performance tuning decisions with MFG.
If Nvidia made it easier to split out generated frames from native frames, as only the Steam performance overlay reliably does right now, FrameView would likely become more interesting as a general-purpose performance monitoring tool in the framegen era.
If you're looking to try out the improvements yourself, hit the FrameView download page, and perhaps check out the updated user manual to learn about all the new goodies.
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Bruno Ferreira is a contributing writer for Tom's Hardware. He has decades of experience with PC hardware and assorted sundries, alongside a career as a developer. He's obsessed with detail and has a tendency to ramble on the topics he loves. When not doing that, he's usually playing games, or at live music shows and festivals.