Quake 3 Arena, Continued
At the top resolution of 1600x1200x32 GeForce3 is once more able to leave everything else quite far behind. Only the quincunx-FSAA score of GeForce3 is too low to allow realistic playability.
At 1600x1200x32 the bottleneck moves from the CPU to the graphics card and here rather to its memory bandwidth than its fill rate. That's why GeForce3 can get the lead here, while GeForce3 with quincunx-FSAA is still too slow to run at this high resolution, though not much slower than a normal GeForce2 GTS 32 MB.