4K ultra is a good place to start with extreme GPUs like the RX 6950 XT. In our standard test suite, the MSI card ends up nearly tied with the Sapphire card — a 0.3% lead is definitely within the margin of error. Updating to the newer 22.5.2 drivers improved performance by just 1.3% overall, with very slight gains in every game we tested. CPU bottlenecks shouldn't be a factor at 4K, which is probably why the gains are a bit lower here than we saw at some of the other resolutions.
Even with the updated drivers, the RTX 3090 Ti still held down the top position, beating the RX 6950 XT by 5%. A big part of that is the fact that even a 128MB Infinity Cache can't quite hold all the data that might be needed. AMD has said cache hit rates drop from around 75% at 1440p to about 60% at 4K, which means memory bandwidth becomes more of a factor and the RX 6950 XT just doesn't have enough to keep up with the 3090 Ti. Still, it's an impressive showing and AMD still takes second place overall.
The individual game charts show areas where AMD excelled, and others where it fell far short. Far Cry 6 and Forza Horizon 5 put AMD well ahead of Nvidia's best, but conversely Flight Simulator and Total War: Warhammer 3 had multiple Nvidia GPUs outpacing AMD's best. In general, though, AMD still delivered better performance per dollar for most of its high-end and extreme GPUs, at least for standard gaming performance.
As usual, everything falls apart when we max out settings at 4K with our ray tracing test suite. Even the RTX 3090 Ti only managed just over 31 fps on average, with half of the games falling below 30 fps. The RX 6950 XT ended up in sixth place, behind the 3090 Ti, 3090, 3080 Ti, 3080 12GB, and 3080 10GB. Also note that the newer 22.5.2 drivers barely affected performance for the MSI card, yielding a 1.5% average improvement that only works out to a 0.3 fps difference.
For AMD, the RX 6950 XT only managed more than 30 fps in one of our six DXR (DirectX Raytracing) games, Metro Exodus Enhanced Edition — and only barely, at 33 fps with the latest drivers. Four of the games couldn't even manage 20 fps, either, so they weren't even close to being playable at 4K. Nvidia has the advantage of DLSS support, which remains far more common in DXR games than FSR — only Cyberpunk 2077 has FSR 1.0 as an option right now among our test suite.
I was curious about whether AMD would add tensor core-like hardware to RDNA 3, but after speaking with Sam Naffziger, it sounds like AMD will be content to include machine learning matrix hardware only on its CDNA line. Even without matrix cores, AMD delivers a decent amount of FP16 compute, which might be enough for an alternative upscaling solution — or just stick with FSR 2.0, which only has about a 7% performance hit compared to no upscaling and can compete reasonably well with DLSS. Now we just need more games to support FSR 2.0.
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