While the GPU companies might like to talk about 4K, 1440p ends up being a far better target for most people, especially since high refresh rate 1440p gaming monitors are reasonably affordable. AMD also gets better cache hit rates, with a resulting net 65% boost in performance compared to 4K. Nvidia's RTX 3090 Ti by contrast only got 51% more performance, which allows AMD to claim the overall performance crown at 1440p ultra, beating out the nearest competition by 4%.
Looking at the updated drivers, 22.5.2 still only improved the MSI card's performance by 1.3%. Interestingly, the MSI card was actually slower than the Sapphire card at 1440p when using the same pre-launch 22.5.1 drivers, though not by much (a 0.2% difference).
Turning to the individual game charts, AMD took top honors in five of the eight games, while Nvidia still claimed wins with the RTX 3090 Ti in Flight Simulator, Red Dead Redemption 2, and Total War: Warhammer 3. There's also DLSS support in three of our standard test suite games (Horizon Zero Dawn, Red Dead Redemption 2, and Watch Dogs Legion), and we've measured a 10%–20% improvement with DLSS Quality mode in those. None of the standard test suite games have FSR support, unfortunately, though AMD still gets the overall win at native rendering.
Ray tracing didn't do any favors for AMD, as before, where the MSI card with updated drivers again landed in sixth place. It's ahead of the RTX 3070 Ti and previous generation Titan RTX, but that's about all it could manage. The RTX 3080 was still 17% faster, while the RTX 3090 Ti had a 52% lead. Even if you look at the comparably priced RTX 3080 Ti, that's a 32% advantage, and the RTX 3080 12GB can now be had for under $800 and had a 28% lead.
The MSI RX 6950 XT could at least play all of the games, though Cyberpunk 2077 would still be borderline at 29 fps. It will be interesting to see if AMD puts some serious effort into improved ray tracing hardware and performance with RDNA 3, or if it will continue to cede that segment to Nvidia. Considering the latest gaming consoles have about half the ray tracing capacity as the 6950 XT, there's still an uphill battle in getting game developers to enable higher quality RT effects, but FSR 2.0 and DLSS do help make it more viable.
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