Mudra Inspire Wristband Turns Nerve Impulses Into VR and AR Action

Virtual and augmented reality are all about immersive digital experiences. But when it comes to converting real-life hand movements into virtual actions, most controllers are clunky enough to break the illusion. That’s why Israel-based Wearable Devices is looking to eliminate the need for controllers altogether with its Mudra Inspire, a new wristband that converts hand gestures and finger pressure into actions in VR and AR worlds. I tried it out for myself—its accuracy and responsiveness explain why the company thinks it can eliminate use of VR controllers.

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Mudra Inspire

Scharon Harding

Scharon Harding has over a decade of experience reporting on technology with a special affinity for gaming peripherals (especially monitors), laptops, and virtual reality. Previously, she covered business technology, including hardware, software, cyber security, cloud, and other IT happenings, at Channelnomics, with bylines at CRN UK.

  • justin.m.beauvais
    This is my dream interface for VR. It wouldn't be too hard to include some simple props as well to help with immersion. A weighted sword handle, a gun, a bow, or something game specific. They wouldn't even have to be feedback devices, just something to hold onto while the controller unit interprets inputs.
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  • bit_user
    One thing I really want to know is how they track the hands relative to the user's body. I don't imagine that simply involves monitoring nerve impulses. So, how does it work?

    21471451 said:
    I skipped most of the calibration process since this would take some minutes
    It would've been a better & more useful article if you'd taken "some minutes" and just done it. Still, it was quite interesting.

    21471451 said:
    Imagine wearing Mudra Inspire while holding a water gun to play a VR first-person shooter; now, use your index finger to squeeze the toy’s trigger and make your character shoot. Envision clutching a plate to embody a steering wheel in a racing game.
    If this catches on, then they or others could make purpose-built objects to hold, whether they be simple dummies or even have features like force-feedback.
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