Stepping up to higher resolutions can be a bit of an issue with the RTX 4060. The 8GB VRAM is certainly part of the equation, but a big part is simply the lack of raw horsepower. If you're playing games from several years back, stuff that came out around the time of the RTX 20-series launch, it does okay, but more demanding titles are another matter. The 24MB L2 cache also isn't large enough to effectively handle the various buffers and texture accesses at higher resolutions — it still helps, but hit rates aren't as high. Let's start with the 1440p results.
The RTX 4060 still beats the RTX 3060, but the margin has dropped to 18%, down from 22%. It's not a huge difference, but overall performance is also hit and miss at 1440p, as we'll see in the individual game results. Most of the games are playable, meaning they run at 30 fps or more, but the overall 45 fps average means there are games in our test suite that will drop well below that mark.
For 1440p, you'd be better off with high settings, and enabling DLSS Quality upscaling where available. DLSS incidentally got every game in our test suite over the 30 fps mark, even at ultra settings. Frame Generation (DLSS 3) isn't as widely supported, but it typically improved frames to screen by another 40–50 percent. Except in Forza Horizon 5 where the latest patch apparently broke Frame Generation. Oops.
The RTX 4060 also leads the RX 7600, this time by 27% overall. The margins in DXR games are much bigger than at 1080p, but Borderlands 3 is the only game where AMD's latest mainstream card can clearly beat the RTX 4060. And if you have an RTX 2060, the gains are also quite good with nearly 60% better 1440p performance overall.
Our rasterization suite shows that most of these games are still very playable, with many breaking 60 fps. A Plague Tale: Requiem is by far and away the worst performing of the group, averaging 38 fps, but DLSS and Frame Generation can push that up to 76 fps.
The lead over AMD's RX 7600 is only 8%, while the previous generation RX 6700 XT leads the 4060 by 15% — only Total War: Warhammer 3 gives the 4060 a slight lead over AMD's similarly priced previous generation GPU. If you're primarily interested in rasterization performance, it's still an easy pick over the newcomer, at least if you're only looking at pure performance and not accounting for power use.
Ray tracing at 1440p without upscaling pushes the RTX 4060 hard. Cyberpunk 2077 and the Bright Memory Infinite Benchmark barely clear 20 fps, while the other games are all in the low to mid 30s. But all six of these games support DLSS upscaling, which can get you 40 fps or more using Quality mode. DLSS 3 Frame Generation in Cyberpunk 2077 and Spider-Man: Miles Morales can even break the 60 fps mark in those tow games.
Whether or not you think Frame Generation and DLSS upscaling are useful is another matter. I personally don't have any real issues with DLSS upscaling — in some cases, the AI upscaling and anti-aliasing can actually look better than native rendering, at least in games where the TAA anti-aliasing tends to be overly blurry and aggressive. Frame Generation is a different matter.
It's fine, but as we've noted in the past, the relatively large 40–50 percent performance gains (compared to just upscaling) don't really represent the real-world feel of the games. Cyberpunk 2077 might send 62 frames to the monitor every second, but half of those are "generated," which means the base input rate is only equal to 31 fps. In other words, the game will feel like it's running at half the Frame Gen rate, and if that's 30 fps or lower, it can feel very sluggish.
Looking at other GPUs, the competing AMD cards as usual tend to fall well behind in ray tracing performance. Where the RX 6700 XT is 15% faster in rasterization performance, with DXR it's 16% slower overall, and the more demanding the ray tracing rendering, the further behind it falls — so it's still tied in Metro Exodus Enhanced, holds a slight lead in Spider-Man: Miles Morales, but trails by 28% in Cyberpunk 2077 and by 38% in Minecraft. And that's without factoring DLSS.
Interestingly, with it's 256-bit memory interface and 16GB of GDDR6 memory, the Intel Arc A770 Limited Edition can also surpass the RTX 4060 in overall native ray tracing performance at 1440p ultra. And yes, that card currently costs about the same as the RTX 4060 (plus a little bit more), though it's typically slower in 1080p performance.
Nvidia RTX 4060: 4K Gaming Performance
As you can already guess, the RTX 4060 really struggles at 4K in our relatively demanding test suite. Ray tracing at 4K in particular doesn't come anywhere near playable levels, and you'd need DLSS Performance mode upscaling and potentially Frame Generation to hit reasonable framerates.
The 8GB VRAM also definitely affects performance at 4K, more than at lower resolutions. Again, see our article on why 4K requires so much VRAM for further details on the situation. But we like to be complete in our testing, so we're including these results for the curious. We won't bother with additional commentary on the charts.
- MORE: Best Graphics Cards
- MORE: GPU Benchmarks and Hierarchy
- MORE: All Graphics Content