Overdraw - Villagemark
Villagemark was used by PowerVR to show the advantages of tiled rendering architecture. With this type of 3D chip, objects that are covered by other triangles are not rendered, thereby saving on bandwidth. Both NVIDIA and ATI have built similar mechanisms in their 3D chips. Villagemark is a good test of how effective overdraw prevention is in the cards. At 1024x768, Villagemark unfortunately gave an incorrect result for the GeForceFX - 0 fps. It would have been all too obvious if this result had been correct.