NVIDIA GeForceFX: Brute Force Attack Against the King
Features
By
Lars Weinand
published
Theoretical Benchmarks
Overdraw - Villagemark
Villagemark was used by PowerVR to show the advantages of tiled rendering architecture. With this type of 3D chip, objects that are covered by other triangles are not rendered, thereby saving on bandwidth. Both NVIDIA and ATI have built similar mechanisms in their 3D chips. Villagemark is a good test of how effective overdraw prevention is in the cards. At 1024x768, Villagemark unfortunately gave an incorrect result for the GeForceFX - 0 fps. It would have been all too obvious if this result had been correct.
Stay On the Cutting Edge: Get the Tom's Hardware Newsletter
Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.
Current page: Theoretical Benchmarks
Prev Page Serious Sam 2 Next Page Vertex Shader - Matrox SharkmarkTOPICS
No comments yet
Comment from the forums