NVIDIA GeForceFX: Brute Force Attack Against the King

The Card

With the GeForceFX, the look of graphics cards has been re-defined. This reference card is a real monster! Through its large cooler, the card weighs in at 610 grams/1.32 lbs - that's about three times the weight of a GeForce4 Ti4800 or a Radeon 9700 PRO (approx. 200 grams/0.49 lbs). But more about the cooler later.

The GeForceFX (NV30) is being introduced in two formats. Apart from the card that we look at in this review, the GeForceFX 5800 Ultra (500 MHz core, 1000 MHz DDR-II), there will also be a "normal" FX 5800 that will run at slower clock speeds (400 MHz core, 800 MHz DDR-II). Some time later, NVIDIA will launch the N31 and NV34 variants, the details of which are not yet known.

The chip runs on an extravagant 12-layer board. Rumors have been going around that NVIDIA will only have complete cards available to card manufacturers and not, as is typical, the individual components - these rumors are incorrect. Although NVIDIA will be delivering a few complete cards in the beginning, so that the manufacturers can quickly introduce cards to the market, the usual kits (chips, memory, cooler) will also be made available. The manufacturers are also free to choose the cooler, as long as it meets the cooling requirements set down by NVIDIA.

Latest Videos FromTom's Hardware
Swipe to scroll horizontally
Header Cell - Column 0 ATI Radeon 9700 PRO NVIDIA GeForce4 Ti4800 NVIDIA GeForceFX 5800 NVIDIA GeForceFX 5800 Ultra
Chip Technology 256 bit 256 bit 256 bit 256 bit
Process 0.15 Micron 0.15 Micron 0.13 Micron 0.13 Micron
Transistors ~107 Million 63 Million 125 Million 125 Million
Memory Bus 256 bit DDR 128 bit DDR 128 bit DDR2 128 bit DDR2
Memory Bandwidth 19.8 GB/s 10.4 GB/s 12.8 GB/s 16 GB/s
Pixel Fillrate 2.6 Gigapixel/s 1.24 Gigapixel/s ~3.2 Gigapixel/s ~4 Gigapixel/s
Anti Aliased Fillrate 15.6 Billion AA Samples/s 4.8 Billion AA Samples/s ~12.8 Billion AA Samples/s ~16 Billion AA Samples/s
Max FSAA Mode 6x 4x 8x 8x
Triangle Transform Rate 325 M Triangles/s 69 M Triangles/s 280 M Triangles/s 350 M Triangles/s
AGP Bus 1x/2x/4x/8x 1x/2x/4x/8x 1x/2x/4x/8x 1x/2x/4x/8x
Memory 128/256 MB 128 MB 128/256 MB 128/256 MB
GPU Clock 325 MHz 300 MHz ~400 MHz ~500 MHz
Memory Clock 310 MHz (620 DDR) 325 MHz (650 DDR) 400 MHz (800 DDR2) 500 MHz (1000 DDR2)
Memory BGA 2.9 ns BGA 2.8ns ? BGA 2.0ns
Vertex Shader 4 2 FP Array FP Array
Pixel Pipelines 8 4 8 8
Texture Units Per Pipe 1 2 1 1
Textures per Texture Unit 8 4 16 16
Vertex S. Version 2 1.1 2.0+ 2.0+
Pixel S. Version 2 1.3 2.0+ 2.0+
DirectX Generation 9 8 9.0 (+) 9.0 (+)
FSAA Modi MultiSampling MultiSampling MultiSampling MultiSampling
Memory Optmizations Hyper Z III LMA II LMA II OptimizedColor Compression LMA II OptimizedColor Compression
Display Outputs 2 2 2 2
Chip Internal Ramdacs 2 x 450 MHz 2 x 350 MHz 2 x 400 MHz 2 x 400 MHz
Chip External Ramdacs - - - -
Bits per Color Channel 10 8 10 10
Special TV Encoder On-Chip; FullStreamAdaptive Filtering - TV Encoder On-ChipExtended ProgammabilityAdaptive Filtering TV Encoder On-ChipExtended ProgammabilityAdaptive Filtering
Estimated Price $399 ~ $200-300 Not specified $399