Fillrate Single Texturing
The result here is very surprising. The single-texture fillrate of the GeForceFX should have been much higher because of the high clock speed of the chip.
In multitexturing, however, the FX takes full advantage of its higher clock speed. Yet the FX is still further from its theoretical maximum (4000 Mtexel/s) than the Radeon (2600 Mtexel/s).
High Polygon Count, 8 Lights
In this test, the FX clearly puts some distance between itself and the Radeon.