Resident Evil 5: Demo Performance Analyzed
Benchmark Results: DirectX 10 For Nvidia 3D Vision LCD Glasses
Let's have a look at the performance impact of choosing the DirectX 10 version of the game. Remember, the only advantage that DirectX 10 offers with Resident Evil 5 is the ability to use Nvidia's GeForce 3D Vision LCD glasses, so there's no need to benchmark the Radeon cards--the glasses only work with Nvidia cards.
Fortunately, for GeForce 3D Vision users, the performance impact is extremely minimal.
Editor's Note: Bear in mind that running in DirectX 10 mode is simply a requisite for GeForce 3D Vision compatibility. You can't actually use the feature until it's enabled in your driver panel. And, at that point, you're looking at a much more pointed performance impact than what we've seen here.
With a Core i5-750 machine armed with one GeForce GTX 260, we got 76.2 frames per second at 1680x1050, all details set to high, and 4xAA enabled. Turning on GeForce 3D Vision yielded a drop to 34.8 frames per second. So, if you're looking to actually play the game with GeForce 3D Vision, your safest bet is to divide any of the results above by two. Clearly, running high resolutions with lofty settings and an immediate halving of performance is going to require serious graphics horsepower--more than the GeForce GTX 260 tested here is able to provide.
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gkay09 Does this imply that game developers in general dint even utilize the full potential of DirectX 9 and jumped on DirextX 10 bandwagon and now to DirextX 11?Reply -
renz496 i've tried the benchmark before. the dx 10 produce slightly better frame rate than dx9. this game have better performance in dx 10 compared to dx 9 in my machineReply -
yellosnowman Am I going blind or is there no HD4890Reply
or is this just a quick benchmark before the HD5*** series -
mitch074 @yellosnowman: there is a 4890, but it's been downclocked to 4870 levels (read the article) to be used as reference for Radeon performances (tests on Radeon wasn't too extensive, as the benchmark is optimized for Nvidia hardware). And yes, with HD 5xxx almost there, doing complete benchmarks here is pretty much useless: the game is playable with everything at full on a Radeon HD 4770 up to Full HD quality.Reply -
voltagetoe Gkay09, Direct X 10 was a failure because Vista was a failure. DX 9 has been thoroughly utilized - there has been no other choice.Reply -
juliom On the variable benchmark @ 1680 x 1050 2x AA my Phenom II x4 955 and Radeon 4870 pulls and average of 80 fps in directx 9. I'm happy and have the game pre-ordered on Steam :)Reply -
amnotanoobie voltagetoeGkay09, Direct X 10 was a failure because Vista was a failure. DX 9 has been thoroughly utilized - there has been no other choice.Wasn't it more of because the mainstream DX10 cards (8600GT and 2600XT) didn't really perform well, and even some were beaten by previous generation cards. As such, pushing the detail level higher might mean fewer sales as fewer people had the cards to play the games at decent levels (8800GTS 320MB/640MB or 2900XT).Reply -
HTDuro DX10 isnt really a failure .. if programmer take time to really work on DX10 optimisation .. more on SM4.0. remember Assassins creed? ubisoft take time to work on SM4.0 and the game work better in D10 than 9 ... higher framerate with better shadowReply