Resident Evil 5: Demo Performance Analyzed
Image Quality Settings
The Resident Evil 5 benchmark has two separate launch options: DirectX 9 or DirectX 10. After you choose the DirectX version you'd like to test, there are only three main detail controls to adjust: Shadow Detail, Texture Detail, and Overall Quality. Each has a low, medium, and high setting. In addition, there is a Motion Blur option that can be set to on or off and an anti-aliasing (AA) option for 0x, 2x, 4x, and 8x AA.
Note that the benchmark randomly assigns different character skins every time it is run, making it difficult to easily compare character levels of detail.
There are no shadows on the low detail setting, which takes a lot of potential depth away from the scene. The textures are blurry and the lighting model is fairly simple.
At medium details, the game still uses low-polygon models, but the higher texture resolution helps out a lot. Shadows are introduced to the characters, which add some much-needed depth to the scene. The lighting model is also really improved--notice how there is a lot more depth and detail to the lighting on structures and objects.
High detail really kicks the graphical fidelity into high gear. Texture and shadow detail are amped up, but the real magic is happening in the model detail, lighting model, and shader effects.
Look at the character models: at high detail, the people have individual fingers instead of blocks for hands, and their feet are separate from their sandals. There are simply a lot more polygons for the game. Lighting is improved again, and there is a bump or displacement mapping effect that gives the models a lot more texture. There are also a number of shader effects that increase quality as well. A depth-of-field effect, for example, blurs objects as they increase distance from the camera, and there appears to be some ambient occlusion going on, as evidenced by the tell-tale dark halo around objects.
At the highest details, Resident Evil 5 offers a leading-edge graphics engine that is capable of some very nice visuals. It's not quite as advanced as titles like Crysis, but certainly very attractive and detailed. The game looks somewhat de-saturated and overexposed, but this is likely a conscious decision on the part of the art department to add to the game's dreadful, survival-horror feel.
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gkay09 Does this imply that game developers in general dint even utilize the full potential of DirectX 9 and jumped on DirextX 10 bandwagon and now to DirextX 11?Reply -
renz496 i've tried the benchmark before. the dx 10 produce slightly better frame rate than dx9. this game have better performance in dx 10 compared to dx 9 in my machineReply -
yellosnowman Am I going blind or is there no HD4890Reply
or is this just a quick benchmark before the HD5*** series -
mitch074 @yellosnowman: there is a 4890, but it's been downclocked to 4870 levels (read the article) to be used as reference for Radeon performances (tests on Radeon wasn't too extensive, as the benchmark is optimized for Nvidia hardware). And yes, with HD 5xxx almost there, doing complete benchmarks here is pretty much useless: the game is playable with everything at full on a Radeon HD 4770 up to Full HD quality.Reply -
voltagetoe Gkay09, Direct X 10 was a failure because Vista was a failure. DX 9 has been thoroughly utilized - there has been no other choice.Reply -
juliom On the variable benchmark @ 1680 x 1050 2x AA my Phenom II x4 955 and Radeon 4870 pulls and average of 80 fps in directx 9. I'm happy and have the game pre-ordered on Steam :)Reply -
amnotanoobie voltagetoeGkay09, Direct X 10 was a failure because Vista was a failure. DX 9 has been thoroughly utilized - there has been no other choice.Wasn't it more of because the mainstream DX10 cards (8600GT and 2600XT) didn't really perform well, and even some were beaten by previous generation cards. As such, pushing the detail level higher might mean fewer sales as fewer people had the cards to play the games at decent levels (8800GTS 320MB/640MB or 2900XT).Reply -
HTDuro DX10 isnt really a failure .. if programmer take time to really work on DX10 optimisation .. more on SM4.0. remember Assassins creed? ubisoft take time to work on SM4.0 and the game work better in D10 than 9 ... higher framerate with better shadowReply