Oculus Rift Vs. HTC Vive Vs. PlayStation VR

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  • nitrium
    Apparently the PSVR has already been hacked to work on PCs (and Sony is considering official PC support after launch) - I wonder if it might be the best headset to get IF you have a PC, given that from this article at least the number one issue with PSVR is the PS4 it's being attached to.
    Reply
  • problematiq
    I feel the PSVR got a bit over hyped in this article, in all fairness though it's not released yet so not a lot to go on. As an owner of the HTC Vive I can say "Yes your face will get warm/sweaty if you are in a warm room". I keep a fan blowing tword the center of the room to fix that problem, plus it makes me feel like I'm feeling the wind in VR. o.o All in all was the best purchase I've made in sometime. My wife who does not really like to play games enjoys it A LOT. It is also just a really hard experience to describe other than "Awesome". I don't know how I would feel without the full room scale and motion controllers, I think it would feel novel like playing games in 3D, sure it's cool but not practical and after a while your glasses sit there gathering dust. The ability to reach over and more or less grab and object, play around with it and even toss it, I'm just not sure how I could take off the HMD and put on the Rift and have an experience as good as that of the Vive. All of the HMD's are heading twords the same goal in the end though and it's evident.
    Reply
  • Jeff Fx
    >and they don't have low refresh rate displays

    I think you wrote "low" when you meant "high."
    Reply
  • Zapin
    So comparing one currently non-existant HMD to two others (one of which is still an incomplete experience) that run on a totally separate platform? Makes sense to me.
    Reply
  • picture_perfect
    Wait for Polaris / Pascal cards later this month which will be 2X faster in VR apps. Well that is the Nvidia claim. Other VR specifics mentioned like (ray trace audio, specialized projection ect.). These are the first "VR cards".
    Reply
  • Sven Viking
    The C:-drive-only issue was fixed a while ago, by the way, though (for now at least) you still need to choose one drive and stick to it rather than being able to split games between drives.

    For international pricing, don't forget to take high shipping costs and (for Vive to AU/NZ at least) customs fees into account.
    Reply
  • problematiq
    17976471 said:
    Wait for Polaris / Pascal cards later this month which will be 2X faster in VR apps. Well that is the Nvidia claim. Other VR specifics mentioned like (ray trace audio, specialized projection ect.). These are the first "VR cards".

    I run a 980 TI with the Vive and my load barely see's 30% I'm not sure what you are gaining for waiting on a "VR Card"
    Reply
  • Deric_
    How can PSVR do roomscale with only a single camera?
    Your controllers will get occluded everytime your body is between them and the camera.
    If you have to face a single direction to play, then it is not room scale.
    Reply
  • alex davies
    Apparently the PSVR has already been hacked to work on PCs (and Sony is considering official PC support after launch) - I wonder if it might be the best headset to get IF you have a PC, given that from this article at least the number one issue with PSVR is the PS4 it's being attached to.

    A PC-compatible PSVR would only be the best VR headset from a price perspective. Yes, having a PC power it would improve the fidelity of the in-game graphics, but despite being the most ergonomic, it's still a step below both the Rift and Vive technically. Well, Rift + Touch, because as the moment the lack of tracked controllers handicaps the Rift.
    Reply
  • alex davies
    >and they don't have low refresh rate displays

    I think you wrote "low" when you meant "high."

    Fixed, thanks!
    Reply