A Suite Of Sweet Outputs
When it comes to gaming, I go with whichever company shows me the best performance, least amount of noise, and highest degree of reliability. But I’ve been running AMD graphics for more than a year now because of Eyefinity. Before that, I used an Nvidia Quadro NVS card in my workstation, requiring a second machine for gaming.
While I was able to use four LCDs on the Quadro NVS, I had to scale back to three when I popped in a Radeon HD 5850. Now, with the Radeon HD 6800- and 6900-series cards, it’s possible to swap back to four. The 6970 and 6950 sport the same five display outputs as the two 6800-series boards: two mini-DisplayPort 1.2 connectors, an HDMI 1.4a port, and two DVI outputs (one single-link and the other dual-link). From those five, you can use a combination of four as independent outputs, so long as two of them are DisplayPort.
In the future, it’ll actually be possible to attach six displays, eradicating the need for a special, more expensive Eyefinity 6 Edition board. Using DisplayPort 1.2, you can daisy-chain or connect a multi-stream transport hub, supporting the sextet of screens from the two mini-DP ports. That won’t happen until we’re well into 2011, though. Just something to keep in mind.
AMD Gets CSAA
With the Radeon HD 6800-series boards, AMD picked up morphological anti-aliasing, a DirectCompute-based post-processing filtering technique that enables AA even in games with no native AA support. This time around, the company is adding Enhanced Quality Anti-Aliasing. EQAA basically improves existing multi-sampling anti-aliasing modes with up to 16 coverage samples per pixel.
Understanding what that means requires a couple of steps backward. When you apply supersampling to an image, each “sample” represents shaded color, stored color/z/stencil, and coverage. In essence, this is the equivalent of rendering to an oversized buffer and downfiltering. Multi-sampling helps reduce the performance hit of this intensive operation by decoupling the shaded samples from color and coverage. The process works with fewer shader samples, while compromising nothing on the color/z/stencil and coverage sampling.
EQAA, which looks to be equivalent to Nvidia’s CSAA, decouples coverage from color/z/stencil, cutting the memory bandwidth costs and therefore leaving a much smaller performance footprint. Now, AMD believes it has more control over the relationship between color to coverage samples than Nvidia. So, while the implementation is roughly equivalent now, the company is looking at ways to expose its advantage in the future.
You Vee Dee Three
The Radeon HD 6900s sport the same UVD 3 fixed-function hardware enabled on the 6800s. That means acceleration of MPEG-4 ASP and more of the MPEG-2 pipeline (relatively minor additions), plus the addition of Multiview Video Coding, an amendment to H.264/MPEG-4 AVC facilitating stereoscopic playback. In essence, we’re talking about hardware-based support for 3D Blu-ray over HDMI 1.4a.
This helps catch AMD up to Nvidia. However, Intel has something waiting in the wings that’ll take both graphics companies by surprise. In a couple of weeks, we’ll be able to tell you more.
- Radeon HD 6970 And 6950 Arrive
- Building Cayman By Improving Cypress
- AMD Acknowledges That Geometry Matters
- Adding Value Through Anti-Aliasing, Eyefinity, And Video
- PowerTune: Changing The Way You Overclock
- Meet Radeon HD 6970 And Radeon HD 6950
- Test Setup And Benchmarks
- Benchmark Results: 3DMark Vantage (DX10)
- Benchmark Results: Metro 2033 (DX11)
- Benchmark Results: Lost Planet 2 (DX11)
- Benchmark Results: Aliens Vs. Predator (DX11)
- Benchmark Results: Battlefield: Bad Company 2 (DX11)
- Benchmark Results: DiRT 2 (DX11)
- Benchmark Results: Just Cause 2 (DX11)
- Multi-Card Scaling In 3DMark
- Multi-Card Scaling In Metro 2033
- Multi-Card Scaling In AvP
- Multi-Card Scaling In Battlefield: Bad Company 2
- Multi-Card Scaling In DiRT 2
- Multi-Card Scaling In Just Cause 2
- Power Consumption And Noise