Test Setup And Benchmarks
Test Hardware | |
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Processors | Intel Core i7-980X (Gulftown) 3.33 GHz at 3.73 GHz (28 * 133 MHz), LGA 1366, 6.4 GT/s QPI, 12 MB Shared L3, Hyper-Threading enabled, Power-savings enabled |
Motherboard | Gigabyte X58A-UD5 (LGA 1366) Intel X58/ICH10R, BIOS FB |
Memory | Kingston 6 GB (3 x 2 GB) DDR3-2000, KHX2000C8D3T1K3/6GX @ 8-8-8-24 and 1.65 V |
Hard Drive | Intel SSDSA2M160G2GC 160 GB SATA 3Gb/s |
Graphics | AMD Radeon HD 6970 2 GB |
Row 5 - Cell 0 | AMD Radeon HD 6950 2 GB |
Row 6 - Cell 0 | Nvidia GeForce GTX 5701.25 GB |
Row 7 - Cell 0 | Nvidia GeForce GTX 580 1.5 GB |
Row 8 - Cell 0 | Nvidia GeForce GTX 480 1.5 GB |
Row 9 - Cell 0 | Nvidia GeForce GTX 470 1.25 GB |
Row 10 - Cell 0 | 2 x Zotac GeForce GTX 460 1 GB SLI |
Row 11 - Cell 0 | 2 x AMD Radeon HD 6850 1 GB CrossFire |
Row 12 - Cell 0 | AMD Radeon HD 5970 2 GB |
Row 13 - Cell 0 | AMD Radeon HD 5870 1 GB |
Row 14 - Cell 0 | AMD Radeon HD 6870 1 GB |
Power Supply | Cooler Master UCP-1000 W |
System Software And Drivers | |
Operating System | Windows 7 Ultimate 64-bit |
DirectX | DirectX 11 |
Graphics Driver | AMD 8.79.6.2RC2_Dec7 (For Radeon HD 6970 and 6950) |
Row 20 - Cell 0 | AMD Catalyst 10.10d |
Row 21 - Cell 0 | AMD Catalyst 10.10e (For Radeon HD 6850 1 GB in CrossFire) |
Row 22 - Cell 0 | Nvidia GeForce Release 263.09 (For GTX 570) |
Row 23 - Cell 0 | Nvidia GeForce Release 260.99 (For GTX 480 and 470) |
Row 24 - Cell 0 | Nvidia GeForce Release 262.99 (For GTX 580) |
Today's comparison includes one of the largest collections of graphics cards we've ever put into a single piece. Between the general benchmarks and the added CrossFire/SLI numbers, we've included two Radeon HD 6970s, two Radeon HD 6950s, two Radeon HD 6870s, two Radeon HD 6850s, a Radeon HD 5970, a Radeon HD 5870, two GeForce GTX 580s, a GeForce GTX 480, two GeForce GTX 570s, a GeForce GTX 470, and two GeForce GTX 460s. By my count, that's more than 47 billion transistors worth of graphics hardware on the test bench.
Much of this is the result of reader feedback, both in the comments sections of my stories, which I monitor as often as time permits, and on Twitter, which I'm able to check more regularly. Keep that feedback coming. Two notable take-aways from the last time around: I've added the GeForce GTX 460s for reference, and I've included more extensive CrossFire/SLI testing with scaling analysis.
Games | |
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Lost Planet 2 | Highest Quality Settings, No AA, 8x MSAA / 16x AF, vsync off, 1680x1050 / 1900x1200 / 2560x1600, DirectX 11, Steam version |
Just Cause 2 | Highest Quality Settings, No AA / 16xAF, vsync off, 1680x1050 / 1920x1200 / 2560x1600, Bokeh filter and GPU water disabled (for Nvidia cards), Concrete Jungle Benchmark |
Metro 2033 | Medium Settings, AAA, 4x MSAA / 16x AF, 1680x1050 / 1920x1200 / 2560x1600, Built-in Benchmark, Steam version |
DiRT 2 | Ultra High Settings, 4x AA / No AF, 1680x1050 / 1920x1200 / 2560x1600, Steam version, Custom benchmark script, DX11 Rendering |
Aliens Vs. Predator Benchmark | Highest Quality Settings, SSAO, No AA / 16xAF, vsync off, 1680x1050 / 1920x1200 / 2560x1600 |
Battlefield: Bad Company 2 | Custom (Highest) Quality Settings, 8x MSAA / 16xAF, 1680x1050 / 1920x1200 / 2560x1600, opening cinematic, 145 second sequence, FRAPS |
3DMark Vantage | Performance Default, PPU Disabled |
HAWX 2 | Highest Quality Settings, 8x AA, 1920x1200, Retail Version, Built-in Benchmark, Tessellation on/off |