Part 2: 2D, Acceleration, And Windows: Aren't All Graphics Cards Equal?
Tom2D: Stretching
In a 2D graphics context, stretching should be understood to mean a transform-and-copy operation on bitmap contents into other bitmaps. This is how device-dependent image clips can be transferred around and their dimensions altered as part of the copying process.
Test Content:
A total of 10,000 image clips ranging in size from 1x1 to 500x500 pixels are copied, then transformed and rendered in a randomly chosen position on the display area that also ranges from 1x1 to 500x500 pixels in size (stretched). We alternated the same direct copy methods as the previous test (copy, invert, and paint). As always, the random seed stays constant, so all test runs produce the same graphics information. And again, all objects are constrained to fit within the display area, so no clipping need be performed.
GDI Functions Called
Direct block level transfers for stretch operations:
StretchBlt (copy, invert, paint)
Buffered block level transfers via the DIB buffer:
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CreateCompatibleDCCreateDIBSectionSelectObjectDeleteObject
Summary:
From out of nowhere, the old Voodoo 4500 jumps to the front and and leaves all the other graphics cards in the test field eating dust.
Whereas the Radeon HD 5870 running XP for buffered output makes it to the middle of the pack, the GeForce GTX 285 is a total disappointment when it comes to blitting in that same operating system.
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mdm08 I have a 5850 with 10.1 drivers and it seems Photoshop CS4 doesn't recognize it as a graphics card that can improve performance so all those cool new features like animated zoom, kinetic panning, and such seem to be disabled. Also, it when you have a very complex group of objects and you try to nudge it ( move it one pixel with arrow keys) the computer actually shows the spinning wheel and has to process this instead of being instantaneous like it was on my older 7600GT. Is this an issue related with what this article is saying about apps written for GDI or is this a different issue i'm experiencing?Reply -
jrharbort Scores on 9600M GT and T9600 Core 2 Duo with Windows XP and latest graphics drivers. Only 11 active background processes no including benchmark, and themes disabled.Reply
BENCHMARK: DIRECT DRAWING TO VISIBLE DEVICE
Text: 8556 chars/sec
Line: 47513 lines/sec
Polygon: 7757 polygons/sec
Rectangle: 6564 rects/sec
Arc/Ellipse: 3874 ellipses/sec
Blitting: 13974 operations/sec
Stretching: 266 operations/sec
Splines/Bézier: 10510 splines/sec
Score: 984 -
It would be great if you can run the test on some "pro" cards (quadroFX, quadroNVS, firePro & fireMV). Just to see if the "pro" drivers change standard UI rendering or the optimizations are only for the professional DCC software.Reply
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liquidsnake718 mdm08I have a 5850 with 10.1 drivers and it seems Photoshop CS4 doesn't recognize it as a graphics card that can improve performance so all those cool new features like animated zoom, kinetic panning, and such seem to be disabled. Also, it when you have a very complex group of objects and you try to nudge it ( move it one pixel with arrow keys) the computer actually shows the spinning wheel and has to process this instead of being instantaneous like it was on my older 7600GT. Is this an issue related with what this article is saying about apps written for GDI or is this a different issue i'm experiencing?Oh great, more news on a 5xxx series not being able to handle simple apps like CS4.... I have yet to use CS4 on my desktop with my 5850..... I hope Ati comes out with more patches if this is a problem.Reply -
taltamir windows XP is dead... get on the windows 7 64bit bandwagon already you Luddites! (not referring to the authors of the article, they raise good points; I am referring to those customers who insist that XP is some sort of holy grail of windows bliss never seen before or after)Reply -
Scores on P4 2.8 HT Northwood W ati 2600 pro drivers 10.1 aero Win 7 :Reply
BENCHMARK: DIRECT DRAWING TO VISIBLE DEVICE
Text: 8106 chars/sec
Line: 6528 lines/sec
Polygon: 249 polygons/sec
Rectangle: 1484 rects/sec
Arc/Ellipse: 6127 ellipses/sec
Blitting: 379 operations/sec
Stretching: 80 operations/sec
Splines/Bézier: 5263 splines/sec
Score: 362 -
Scores on P4 2.8 HT Northwood W ati 2600 pro drivers 10.1 aero Win 7 :Reply
BENCHMARK: DIB-BUFFER AND BLIT
Text: 12633 chars/sec
Line: 21067 lines/sec
Polygon: 4087 polygons/sec
Rectangle: 535 rects/sec
Arc/Ellipse: 5604 ellipses/sec
Blitting: 1443 operations/sec
Stretching: 213 operations/sec
Splines/Bézier: 12213 splines/sec
Score: 607 -
giovanni86 BENCHMARK: DIRECT DRAWING TO VISIBLE DEVICEReply
Text: 54466 chars/sec
Line: 73135 lines/sec
Polygon: 23943 polygons/sec
Rectangle: 3927 rects/sec
Arc/Ellipse: 26911 ellipses/sec
Blitting: 9827 operations/sec
Stretching: 464 operations/sec
Splines/Bézier: 41911 splines/sec
Score: 2600 -
helle040 Rdaeon 4670, amd 7750be, winxp, drivers 10.1, resolutie 1280x1024, 32bitReply
Text: 45746
line: 40508
Splines/beziers: 20466
Poygon: 322
Rectangle: 1954
Arc/E.: 3494
Biting: 2406
Stretching: 211
Score: 1150 -
wxj I’ve always preferred GDI operations over those of the NOD. GDI have more basic operations set verses NOD’s more complex and sometimes unreliable operations.Reply