Page 1:Meet Polaris 10
Page 2:The Display Controller, UVD, VCE & WattMan
Page 3:The Radeon RX 480, Its Cooler & AMD's Board Design
Page 4:How We Tested Radeon RX 480
Page 5:Ashes of the Singularity, Battlefield & GTA V Results
Page 6:Hitman, Metro: Last Light Redux & Project CARS
Page 7:Rise Of The Tomb Raider, The Division & The Witcher 3
Page 8:Professional Application Results
Page 9:Power Consumption Results
Page 10:Temperature & Noise Results
The Display Controller, UVD, VCE & WattMan
A New Display Controller
We covered some of the improvements to Polaris’ display controller in AMD GPUs 2016: HDR, FreeSync Over HDMI And New Standards. That was almost seven months ago, though.
Previously, we knew Polaris would support DisplayPort 1.3 High Bit Rate 3 mode using existing cables and connectors to drive up to 32.4 Gb/s across four lanes. The controller’s spec now includes DisplayPort 1.4-HDR as well, which doesn’t expose any new transmission rates, but incorporates Display Stream Compression 1.2 to allow up to 10-bit 4K content at 96Hz. The Rec. 2020 color space is also part of DisplayPort 1.4.
More near-term, AMD still sees DP 1.3 as an enabler of FreeSync at 4K. The company claims 120Hz panels will be available by the end of 2016, though we’ll obviously need more than Radeon RX 480-class performance to drive a 4K screen at frame rates fast enough to warrant splurging on a premium display. Officially, though, the Vega design with HBM2 isn’t expected until 2017.
Although we covered Polaris’ support for HDR late last year, AMD reiterates that its display pipeline is ready for first-gen 10-bit HDR displays, and 12-bit HDR further down the road. Its display color processing engine is highly programmable, enabling gamut remapping, gamma control, floating-point processing and 1:1 mapping with whatever display you match up to it.
Video Encode/Decode Acceleration
In its heyday, ATI was famous for the performance and quality of its video decode acceleration, which offloaded playback from the host processor to a combination of programmable shaders and fixed-function blocks on the GPU.
While we don’t have a breakdown of where Polaris’ decoder handles specific tasks, we do know it’s UVD-based, so presumably fixed-function in nature. AMD lists HEVC decode at up to 4K60 using the Main 10 profile, which allows for a 10-bit 4:2:0 format (it all goes back to making HDR possible). VP9 decode is supported by the hardware, though AMD’s drivers don’t expose it yet—we only know the feature is planned for a future update. Assume at least profile 2 compatibility if AMD wants to match HEVC’s 10-bit/4:2:0 chroma subsampling for HDR. Less consequential, perhaps, is hardware-based acceleration of the M-JPEG format at up to 4K30.
The evolution of AMD’s Video Coding Engine isn’t documented quite as well. We know that Polaris can encode 8-bit HEVC at up to 4K60, but GCN 1.2-based GPUs are similarly-equipped. It does appear that AMD is working to expand the list of applications compatible with its VCE. The company’s own Gaming Evolved client is a natural match. But it also lists Open Broadcaster Software, which previously only supported QuickSync and NVEnc. Plays.tv is there as well, though that makes sense since it’s a social network from the same company responsible for the Gaming Evolved client.
WattMan: AMD’s In-Driver Tuning Utility
Nvidia relies on its partners to expose some of the lowest-level performance tweaks and monitoring features available for the company’s GPUs. Occasionally, that means waiting for EVGA, Asus, Gigabyte and MSI to update their utilities. We’ve even seen when certain parameters made it into software that weren’t supposed to be there. Of course, this also saves Nvidia from culpability when something goes wrong.
AMD's approach is a bit different. Its Catalyst Control Center previously included OverDrive functionality with access to limited activity, clock rate, temperature and fan speed monitoring, along with power limit, GPU/memory frequency and manual fan control adjustments. The settings were carefully controlled to ensure some headroom, but not so much that you'd toast your board.
With the launch of Radeon RX 480, AMD is also introducing its WattMan pane within the Radeon Settings window.
Upon opening WattMan, you're presented a histogram interface with GPU and memory clock rates, temperature, fan speed and activity, all of which you can display or hide. There's a toggle between peak and average readings. And you can either view status globally, or drill down to a specific application and record data once it's opened.
The same flexibility applies to WattMan's performance-oriented settings: tune the RX 480 on a global basis or dial in individual applications based on the workload's demands. Similar to what we just saw with GeForce GTX 1080/1070 and EVGA's PrecisionX tool, WattMan enables a dynamic curve with seven states that take custom frequency and voltage values.
Memory is adjustable as well (up to 2250MHz on the Radeon RX 480), though only at a single point. A field for voltage takes your numeric input in mV, up to a point.
If you click off of Automatic, the Fan can be set to unique minimum and target RPM settings. Meanwhile, you can specify a maximum acceptable temperature and a more ideal target, which the fan tries to push you down to.
What you'll see in our power analysis, though, is that even a modest 100MHz bump up in GPU clock rate at 1.15V results in a severe consumption spike, much of which is shouldered by the PCIe slot. At least for now, we'd exercise caution with WattMan and the RX 480.
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- Meet Polaris 10
- The Display Controller, UVD, VCE & WattMan
- The Radeon RX 480, Its Cooler & AMD's Board Design
- How We Tested Radeon RX 480
- Ashes of the Singularity, Battlefield & GTA V Results
- Hitman, Metro: Last Light Redux & Project CARS
- Rise Of The Tomb Raider, The Division & The Witcher 3
- Professional Application Results
- Power Consumption Results
- Temperature & Noise Results