Results: Full HD With Low And Medium Preset
We’re using a more mainstream setup with AMD's FX-8350 for the next two benchmarks. Compared to a Core i3, this machine benefits from its four modules scheduling eight threads. As mentioned, Fallout 4 scales well when you give it more cores and threads, regardless of whether they're physical or logical (through Hyper-Threading).
Even older graphics cards like Nvidia’s GeForce GTX 770 are bottlenecked a bit by our mid-range CPU, so we skip testing the fastest boards. If you have a big GPU in your machine, complement it with a well-balanced host processor.
1920x1080, Medium Preset
We're forced to drop to the Medium quality preset in order to achieve decent frame rates using lower-end graphics cards.
Disabling v-sync often makes the difference between playable and unplayable performance, since the frame rates fluctuate above and below 60 FPS. Which experience is better? It comes down to personal preference; we recommend trying both ways.
At the bottom of the range, graphics cards like Nvidia's GeForce GTX 750 and AMD's Radeon HD 7850 provide a barely-playable experience.
1920x1080, Low Preset
Now we're scraping the bottom of the proverbial barrel, meaning we need to make some cuts at the top of the field one more time. The Low preset allows integrated GPUs like AMD's APUs and Intel's Broadwell-based CPUs to hit playable performance levels.
In spite of bearable frame rates, the overall gaming experience ranges from mediocre (Intel's Broadwell) to somewhat below that (AMD's APUs).
Almost everything that impacts performance is now turned off or manually disabled. This is what that looks like:
The integrated graphics solutions' low performance is predominantly due to low IPC throughput. Plus, they'd need significantly faster memory to facilitate higher average FPS.
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"AMD’s Radeon R9 Fury X is probably hamstrung by an unoptimized driver"Reply
More likely it's hamstrung by GameWorks BS.
I wanted to fall in love with this game...so much.Reply
The game runs horribly, I get dips into the high 40's with GodRays set to low (1440P). It confounds me why I get better performance from Crysis 3, Witcher 3, Metro LL...all of which make this 2015 title look like a re-skinned Skyrim.
Their decision to use the creation engine was horrendous, and highlighted by their poor GameWorks implementation (but I blame team green for that forceful marketing).
If low frames, $hit textures and models werent bad enough...the game is boring as Sunday Night Church. 7 hours into it, I had a wonderful variance of "clear the raiders" missions to enjoy...and too many hours played for a Steam refund.
If I sound butthurt, it's because I am...Fallout 3 was one of my favorite games, and Fallout New Vegas was an incredible addition to the franchise.
Can we bench the Ultra presets with gameworks features disabled? Same for higher resolutions.Reply
You should *never* disable V-Sync in Creation Engine games. The game logic and physics are tied to the FPS. After playing a while with faster or slower framerate the NPC's schedules shift out of place.Reply
I have a vanilla 780 3gb vram. and i5 4670k, and 16gb ram. I play with ultra everything, godrays on LOW and shadow distance is set to MEDIUM. Changing the shadow distance all but eliminated the huge frame drops I was getting while exploring downtown.Reply
My experience (about a 100 hours in): I5-6600k @ 4.3 GHz and a 2GB R7 265 @ 1920x1080 lets me get 40 - 45 FPS, with no stuttering, with everything on 'high'. Changing the shadow setting seems to have the biggest impact on frame rates. Oh, and my CPU utilization is consistently under 50%.Reply
Why did you change CPUs across test sets? What happened to the old methodology of using one CPU for all tests sets and then doing a separate run using multiple CPUs with the same GPU?Reply
The way this was done you cannot compare results from the same GPU between, for example, Ultra and Medium.
hey guys @ Toms; there's an HD texture package/project ongoing for Fallout4. i would be VERY curious to see how, or if it affects system performance. most early reports say NO, and it looks AMAZINGLY BETTERReply
You should *never* disable V-Sync in Creation Engine games. The game logic and physics are tied to the FPS. After playing a while with faster or slower framerate the NPC's schedules shift out of place.
I'm with you on the vsync. I thought it would be cool to run around at over 200 fps and then I saw what happens lol. It's reminiscent of those comedy skits that play in fast forward with some benny hill theme playing.
Anyway, the most relevant information for these benchmarks is the minimum fps, and that's not included.
The performance of the game also is dynamic just like the game world. Early in the Main Quest, the world isn't as dynamic as later. There's a lot more going on later. Areas that were previously empty now have NPCs, etc. Enabling Invisibility in the console might also remove CPU calculations for the NPCs like pathing and collision, which would certainly have some impact on performance.
I heard a rumor that Bethesda's Creation Engine license expires with this title. They could certainly license it again for the next titles, if that's the case. Who knows?
As far as Gameworks goes, I'd get used to it. Nvidia has something like 80% of the AIB market, and it seems like a lot developers don't want to hire more people to code their own solutions, so it might be around for awhile. Let's hope it gets better. ;)
My sons are playing F4 ....Reply
4690K (4.5 Ghz) / Twin 970's @ 18% OC
4770K (4.6 GHz) / Twin 780's @ 26% OC
2600K (4.8GHz) / Twin 560 Ti @ 28% OC
Trying to diagnose problems, the following have been attempted
1. Played as above
2. Played w/ SLI disabled
3. Played w/ GFX cards at stock
4. Payed w/ both CPU and GFX cards at stock
The problem is that they will be sailing along quite nicely and then performance drops to single digit fps. Right now, they've stopped playing in the hope that patches will resolve the problem.