Benchmark Results: Gaming
Killer Notebooks’ Odachi scores a first-place finish at 1280x1024 and 1680x1050, as Alienware’s m17x pulls ahead at 1920x1200. It’s of little consequence, though, as we’d only really want to play Crysis at its High quality setting at 1280x1024. Even with the benefit of SLI, gaming at 1920x1200 is not going to be possible.
The Eurocom and ASUS notebooks each demonstrate unplayable frame rates.
Performance improves across the board as we shift to Unreal Tournament 3, where even ASUS’ GeForce 9700M GT manages playable performance at 1280x1024. The higher-end SLI configurations remain playable all the way through 1920x1200. The single 9800M GT in Eurocom’s Montebello is good enough at either 12x10 or 16x12, but because the 15.4” display can’t do 19x12, there are no results for it.
While its genre isn’t really known for bringing graphics cards to their knees, World in Conflict is actually a fairly demanding DirectX 10 benchmark. The Odachi is playable at 1280x1024, but both SLI-equipped notebooks fall off pretty quickly after that. Eurocom’s Montebello struggles a bit at its two available resolutions, and the G71 is unplayable across the board.
Once again, Killer Notebooks’ configuration wins out. In this case, much of the performance delta is likely attributable to the Odachi’s quad-core processor, which is taken advantage of in Supreme Commander. As we’ve seen throughout, the non-SLI notebooks have a much harder time coping with modern titles, even with the details dialed down, as they are here.