Test Setup And Benchmarks
Test Hardware | |
---|---|
Processors | Intel Core i7-3960X (Sandy Bridge-E) 3.3 GHz at 4.2 GHz (42 * 100 MHz), LGA 2011, 15 MB Shared L3, Hyper-Threading enabled, Power-savings enabled |
Motherboard | Gigabyte X79-UD5 (LGA 2011) X79 Express Chipset, BIOS F10 |
Memory | G.Skill 16 GB (4 x 4 GB) DDR3-1600, F3-12800CL9Q2-32GBZL @ 9-9-9-24 and 1.5 V |
Hard Drive | Intel SSDSC2MH250A2 250 GB SATA 6Gb/s |
Graphics | Nvidia GeForce GTX 690 4 GB |
2 x Nvidia GeForce GTX 680 2 GB | |
2 x AMD Radeon HD 7970 3 GB | |
AMD Radeon HD 7950 3 GB | |
AMD Radeon HD 6990 4 GB | |
Nvidia GeForce GTX 590 3 GB | |
Nvidia GeForce GTX 580 1.5 GB | |
Power Supply | Cooler Master UCP-1000 W |
System Software And Drivers | |
Operating System | Windows 7 Ultimate 64-bit |
DirectX | DirectX 11 |
Graphics Driver | Nvidia GeForce Release 301.33 (For GTX 690) |
Nvidia GeForce Release 300.99 and 301.10 (For GTX 680) | |
Nvidia GeForce Release 296.10 (For GTX 580 and 590) | |
AMD Catalyst 12.2 (For HD 7950 and HD 6990) | |
AMD Catalyst 12.4 (For HD 7970) |
As a rule, we do our testing with the latest drivers each time we start a new story. This ensures that any fixes or performance improvements introduced by a software update get reflected in our coverage.
This time around, however, we don't have that luxury. So, the GeForce GTX 690 is tested using Nvidia's new 301.33 build. From there, we spot-checked the GeForce GTX 680 on its own and in SLI using the public 301.10 release. Then, we did the same thing with AMD's Radeon HD 7970 in one- and two-card configurations using Catalyst 12.4.
Games | |
---|---|
Battlefield 3 | Ultra Quality Settings, No AA / 16x AF, 4x MSAA / 16x AF, v-sync off, 1920x1080 / 2560x1600 / 5760x1080, DirectX 11, Going Hunting, 90-second playback, Fraps |
Crysis 2 | DirectX 9 / DirectX 11, Ultra System Spec, v-sync off, 1920x1080 / 2560x1600 / 5760x1080, No AA / No AF, Central Park, High-Resolution Textures: On |
Metro 2033 | High Quality Settings, AAA / 4x AF, 4x MSAA / 16x AF, 1920x1080 / 2560x1600 / 5760x1080, Built-in Benchmark, Depth of Field filter Disabled, Steam version |
DiRT 3 | Ultra High Settings, No AA / No AF, 8x AA / No AF, 1920x1080 / 2560x1600 / 5760x1080, Steam version, Built-In Benchmark Sequence, DX 11 |
The Elder Scrolls V: Skyrim | High Quality (8x AA / 8x AF) / Ultra Quality (8x AA, 16x AF) Settings, FXAA enabled, vsync off, 1920x1080 / 2560x1600 / 5760x1080, 25-second playback, Fraps |
3DMark 11 | Version 1.03, Extreme Preset |
HAWX 2 | Highest Quality Settings, 8x AA, 1920x1200, Retail Version, Built-in Benchmark, Tessellation on/off |
World of Warcraft: Cataclysm | Ultra Quality Settings, No AA / 16x AF, 8x AA / 16x AF, From Crushblow to The Krazzworks, 1920x1080 / 2560x1600 / 5760x1080, Fraps, DirectX 11 Rendering, x64 Client |
SiSoftware Sandra 2012 | Sandra Tech Support (Engineer) 2012.SP4, GP Processing and GP Bandwidth Modules |
LuxMark 2.0 | 64-bit Binary, Version 1.0, Room Scene |