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For our power, temperature, clock speed, and fan speed testing, we use Powenetics testing hardware and software. We capture in-line GPU power consumption by collecting data while looping Metro Exodus — this time at 1080p medium instead of our normal 1440p ultra, due to the weaker GPU. We also test with the FurMark stress test at 1600x900. Our power testing PC uses an open testbed, as that's required for all the extra wires and riser card, and it's the same Core i9-9900K that we've used for the past several years.
As noted earlier, we had to install a second graphics card in the PC to get the A380 to POST, but we disabled the card in Device Manager and our equipment doesn't include the power use from the other PCIe slot. That doesn't mean we're free and in the clear, however, as GPU-Z is used to collect data on GPU clocks, GPU utilization, and fan speeds. It seems to have worked, but the results were slightly more chaotic than we're used to seeing.
Average power use while running Metro Exodus was 73W, though peak power reached as high as 87W. While the GPU was under load during the Metro benchmark, power use ranged between about 65W and 85W. FurMark, on the other hand, generated a far more consistent load and kept the Gunnir card pegged at very close to its 95W TBP — 20W higher than Intel's reference clock target, thanks to the overclock.
Clock speeds during our Metro and FurMark tests were mostly flat, with the GPU cores sitting right near the 2450 MHz mark. While Intel says it rates the Arc GPUs by "average gaming clocks," either Gunnir is doing something different or the A380 can simply sit at the maximum 2450 MHz boost clock in most workloads. There was a slight amount of clock speed fluctuations with FurMark, but average clocks were only 12 MHz less than the maximum clock.
GPU temperatures were pretty flat, peaking at 64C and averaging 61C over the course of the five loops. As you'd expect, FurMark temperatures were a bit higher, hitting a steady plateau of 67C. Fan speed on the other hand was higher than we'd expect for such a large cooler, with dual fans no less. Peak fan speed was 2,067 RPM in Metro, though the average fan speed was quite a bit lower at just 1723 RPM. FurMark hit slightly higher peak speeds of 2,227 RPM.
While that's on the higher end of the RPM spectrum, particularly for a 95W graphics card, the Gunnir card still wasn't particularly loud. Unfortunately, due to the issues with getting the card running in our 9900K test PC (we had to install a second GPU), noise measurements were thrown off. We ended up testing in a different PC, one that has a higher noise floor of 37 dB(A) for our SPL meter position.
We positioned the SPL (sound pressure level) mic between the two fans at a distance of about 10cm to minimize the impact of the CPU cooling fans, and the Gunnir card created up to 49.1 dB(A) of noise while gaming, with some slight fluctuations. With the case side on, that dropped to 42 dB — not silent by any means, but also not terribly audible. We couldn't set a static fan speed due to the lack of support by GPU overclocking and tuning utilities, and GPU-Z didn't report fan speed as a percentage, so we're not sure how much louder the card could get.
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Current page: Intel Arc A380: Power, Temps, Noise, Etc.
Prev Page Intel Arc A380 Video Encoding Performance and Quality Next Page Bottom Line: Intel Arc A380Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.
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cyrusfox Thanks for putting up an review on this. I really am looking for Adobe Suite performance, Photoshop and lightroom. IMy experience is even with a top of the line CPU (12900k) it chugs throuhg some GPU heavy task and was hoping ARC might already be optimized for that.Reply -
brandonjclark While it's pretty much what I expected, remember that Intel has DEEP DEEP pockets. If they stick with this division they'll work it out and pretty soon we'll have 3 serious competitors.Reply -
Giroro What settings were used for the CPU comparison encodes? I would think that the CPU encode should always be able to provide the highest quality, but possibly with unacceptable performance.Reply
I'm also having a hard time reading the charts. Is the GTX 1650 the dashed hollow blue line, or the solid hollow blue line?
A good encoder at the lowest price is not a bad option for me to have. Although, I don't have much faith that Intel will get their drivers in a good enough state before the next generation of GPUs. -
JarredWaltonGPU
Are you viewing on a phone or a PC? Because I know our mobile experience can be... lacking, especially for data dense charts. On PC, you can click the arrow in the bottom-right to get the full-size charts, or at least get a larger view which you can then click the "view original" option in the bottom-right. Here are the four line charts, in full resolution, if that helps:Giroro said:What settings were used for the CPU comparison encodes? I would think that the CPU encode should always be able to provide the highest quality, but possibly with unacceptable performance.
I'm also having a hard time reading the charts. Is the GTX 1650 the dashed hollow blue line, or the solid hollow blue line?
A good encoder at the lowest price is not a bad option for me to have. Although, I don't have much faith that Intel will get their drivers in a good enough state before the next generation of GPUs.
https://cdn.mos.cms.futurecdn.net/dVSjCCgGHPoBrgScHU36vM.pnghttps://cdn.mos.cms.futurecdn.net/hGy9QffWHov4rY6XwKQTmM.pnghttps://cdn.mos.cms.futurecdn.net/d2zv239egLP9dwfKPSDh5N.pnghttps://cdn.mos.cms.futurecdn.net/PGkuG8uq25fNU7o7M8GbEN.png
The GTX 1650 is a hollow dark blue dashed line. The AMD GPU is the hollow solid line, CPU is dots, A380 is solid filled line, and Nvidia RTX 3090 Ti (or really, Turing encoder) is solid dashes. I had to switch to dashes and dots and such because the colors (for 12 lines in one chart) were also difficult to distinguish from each other, and I included the tables of the raw data just to help clarify what the various scores were if the lines still weren't entirely sensible. LOL
As for the CPU encoding, it was done with the same constraints as the GPU: single pass and the specified bitrate, which is generally how you would set things up for streaming (AFAIK, because I'm not really a streamer). 2-pass encoding can greatly improve quality, but of course it takes about twice as long and can't be done with livestreaming. I did not look into other options that might improve the quality at the cost of CPU encoding time, and I also didn't look if there were other options that could improve the GPU encoding quality.
I suspect Arc won't help much at all with Photoshop or Lightroom compared to whatever GPU you're currently using (unless you're using integrated graphics I suppose). Adobe's CC apps have GPU accelerated functions for certain tasks, but complex stuff still chugs pretty badly in my experience. If you want to export to AV1, though, I think there's a way to get that into Premiere Pro and the Arc could greatly increase the encoding speed.cyrusfox said:Thanks for putting up an review on this. I really am looking for Adobe Suite performance, Photoshop and lightroom. IMy experience is even with a top of the line CPU (12900k) it chugs throuhg some GPU heavy task and was hoping ARC might already be optimized for that. -
magbarn Wow, 50% larger die size (much more expensive for Intel vs. AMD) and performs much worse than the 6500XT. Stick a fork in Arc, it's done.Reply -
Giroro
I'm viewing on PC, just the graph legend shows a very similar blue oval for both cardsJarredWaltonGPU said:Are you viewing on a phone or a PC? Because I know our mobile experience can be... lacking, especially for data dense charts -
JarredWaltonGPU
Much of the die size probably gets taken up by XMX cores, QuickSync, DisplayPort 2.0, etc. But yeah, it doesn't seem particularly small considering the performance. I can't help but think with fully optimized drivers, performance could improve another 25%, but who knows if we'll ever get such drivers?magbarn said:Wow, 50% larger die size (much more expensive for Intel vs. AMD) and performs much worse than the 6500XT. Stick a fork in Arc, it's done. -
waltc3 Considering what you had to work with, I thought this was a decent GPU review. Just a few points that occurred to me while reading...Reply
I wouldn't be surprised to see Intel once again take its marbles and go home and pull the ARCs altogether, as Intel did decades back with its ill-fated acquisition of Real3D. They are probably hoping to push it at a loss at retail to get some of their money back, but I think they will be disappointed when that doesn't happen. As far as another competitor in the GPU markets goes, yes, having a solid competitor come in would be a good thing, indeed, but only if the product meant to compete actually competes. This one does not. ATi/AMD have decades of experience in the designing and manufacturing of GPUs, as does nVidia, and in the software they require, and the thought that Intel could immediately equal either company's products enough to compete--even after five years of R&D on ARC--doesn't seem particularly sound, to me. So I'm not surprised, as it's exactly what I thought it would amount to.
I wondered why you didn't test with an AMD CPU...was that a condition set by Intel for the review? Not that it matters, but It seems silly, and I wonder if it would have made a difference of some kind. I thought the review was fine as far it goes, but one thing that I felt was unnecessarily confusing was the comparison of the A380 in "ray tracing" with much more expensive nVidia solutions. You started off restricting the A380 to the 1650/Super, which doesn't ray trace at all, and the entry level AMD GPUs which do (but not to any desirable degree, imo)--which was fine as they are very closely priced. But then you went off on a tangent with 3060's 3050's, 2080's, etc. because of "ray tracing"--which I cannot believe the A380 is any good at doing at all.
The only thing I can say that might be a little illuminating is that Intel can call its cores and rt hardware whatever it wants to call them, but what matters is the image quality and the performance at the end of the day. I think Intel used the term "tensor core" to make it appear to be using "tensor cores" like those in the RTX 2000/3000 series, when they are not the identical tensor cores at all...;) I was glad to see the notation because it demonstrates that anyone can make his own "tensor core" as "tensor" is just math. I do appreciate Intel doing this because it draws attention to the fact that "tensor cores" are not unique to nVidia, and that anyone can make them, actually--and call them anything they want--like for instance "raytrace cores"...;) -
JarredWaltonGPU
Intel seems committed to doing dedicated GPUs, and it makes sense. The data center and supercomputer markets all basically use GPU-like hardware. Battlemage is supposedly well underway in development, and if Intel can iterate and get the cards out next year, with better drivers, things could get a lot more interesting. It might lose billions on Arc Alchemist, but if it can pave the way for future GPUs that end up in supercomputers in five years, that will ultimately be a big win for Intel. It could have tried to make something less GPU-like and just gone for straight compute, but then porting existing GPU programs to the design would have been more difficult, and Intel might actually (maybe) think graphics is becoming important.waltc3 said:I wouldn't be surprised to see Intel once again take its marbles and go home and pull the ARCs altogether, as Intel did decades back with its ill-fated acquisition of Real3D. They are probably hoping to push it at a loss at retail to get some of their money back, but I think they will be disappointed when that doesn't happen. As far as another competitor in the GPU markets goes, yes, having a solid competitor come in would be a good thing, indeed, but only if the product meant to compete actually competes. This one does not. ATi/AMD have decades of experience in the designing and manufacturing of GPUs, as does nVidia, and in the software they require, and the thought that Intel could immediately equal either company's products enough to compete--even after five years of R&D on ARC--doesn't seem particularly sound, to me. So I'm not surprised, as it's exactly what I thought it would amount to.
I wondered why you didn't test with an AMD CPU...was that a condition set by Intel for the review? Not that it matters, but It seems silly, and I wonder if it would have made a difference of some kind. I thought the review was fine as far it goes, but one thing that I felt was unnecessarily confusing was the comparison of the A380 in "ray tracing" with much more expensive nVidia solutions. You started off restricting the A380 to the 1650/Super, which doesn't ray trace at all, and the entry level AMD GPUs which do (but not to any desirable degree, imo)--which was fine as they are very closely priced. But then you went off on a tangent with 3060's 3050's, 2080's, etc. because of "ray tracing"--which I cannot believe the A380 is any good at doing at all.
Intel set no conditions on the review. We purchased this card, via a go-between, from China — for WAY more than the card is worth, and then it took nearly two months to get things sorted out and have the card arrive. That sucked. If you read the ray tracing section, you'll see why I did the comparison. It's not great, but it matches an RX 6500 XT and perhaps indicates Intel's RTUs are better than AMD's Ray Accelerators, and maybe even better than Nvidia's Ampere RT cores — except Nvidia has a lot more RT cores than Arc has RTUs. I restricted testing to cards priced similarly, plus the next step up, which is why the RTX 2060/3050 and RX 6600 are included.
The only thing I can say that might be a little illuminating is that Intel can call its cores and rt hardware whatever it wants to call them, but what matters is the image quality and the performance at the end of the day. I think Intel used the term "tensor core" to make it appear to be using "tensor cores" like those in the RTX 2000/3000 series, when they are not the identical tensor cores at all...;) I was glad to see the notation because it demonstrates that anyone can make his own "tensor core" as "tensor" is just math. I do appreciate Intel doing this because it draws attention to the fact that "tensor cores" are not unique to nVidia, and that anyone can make them, actually--and call them anything they want--like for instance "raytrace cores"...;)
Tensor cores refer to a specific type of hardware matrix unit. Google has TPUs, various other companies are also making tensor core-like hardware. Tensorflow is a popular tool for AI workloads, which is why the "tensor cores" name came into being AFAIK. Intel calls them Xe Matrix Engines, but the same principles apply: lots of matrix math, focusing especially on multiply and accumulate as that's what AI training tends to use. But tensor cores have literally nothing to do with "raytrace cores," which need to take DirectX Raytracing structures (or VulkanRT) to be at all useful. -
escksu The ray tracing shows good promise. The video encoder is the best. 3d performance is meh but still good enough for light gaming.Reply
If it's retails price is indeed what it shows, then I believe it will sell. Of course, Intel won't make much (if any) from these cards.