Logitech MX Mice: The Weapon for Quakers!

Resolution Or Speed?

The real problem is in assessing how these two factors should be combined to arrive at a perfect result. Last year, for instance, Microsoft claimed that speed was all-important, and the standard optical mouse resolution of 400 dpi was quite ample. So they brought out a system with 6000 images per second. Logitech, however, said it was not worth going beyond 2500 images per second, but doubling the resolution to 800 dpi would result in greater precision and responsiveness. At the time, we found it hard to decide which of the two theories worked better in practice, but now our tests have progressed somewhat. Microsoft, without warning, reduced its blue mouse sensors to 2500 images per second. Now, it is decidedly hard to spot any difference in responsiveness compared to 6000 images per second. In fact, it would seem that increasing speed alone beyond a certain limit has very little effect. Resolution, as we have already said, makes the mouse more precise, but also too direct when the resolution is low. This is not really a problem, because you can deal with it by adjusting the cursor speed in the mouse properties. In use, from 1280x1024, 800 cpi turns out to be perfect. You have to lower it a bit, to 1024x786 or less. However, we did not notice any real gain in precision in games like Quake 3. To conclude, 800 cpi is nicer to use in high resolution and maybe improves efficiency a bit because you don't have to move so much when you sweep across the screen, which could be an advantage in games of speed.